Converting Monsters from Dungeon Magazine

I'd be fine with breaking resistances out, but this looks good.

17-24 HD (Large), 25-48 HD (Huge) following the iron golem?

That Advancement sound good to me.

II think we're good with abilities, and I'll leave the weight to Cleon. ;)

Brass is actually about 6-10% heavier than iron (depending on the alloy), since copper is denser.

Assuming it's the same proportions as an Iron Golem but 18 inches shorter, if figures out at about 3600 pounds.
 
Last edited:

log in or register to remove this ad


Sounds reasonable.

Updated.

Constructon time!

Essentially, take an iron golem's construction, downsize weight and cost, and replace cloudkill with shout?

Something like...

A brass golem’s body is sculpted from 3,600 pounds of copper and zinc, smelted with rare tinctures and admixtures costing at least 7,500 gp. Assembling the body requires a DC 19 Craft (armorsmithing) check or a DC 19 Craft (weaponsmithing) check.

CL 15th; Craft Construct, geas/quest, limited wish, shout, caster must be at least 15th level; Price 123,000 gp; Cost 65,250 gp + 4,920 XP.
 



CR12 sounds good, and it definitely needs stinking cloud.

I don't much care for the 123,000gp Price. I'd rather it be 120 or 125. Don't really mind which.
 


Fair enough.

Updated. Finito?

I believe so except for a couple of little things.

Since it doesn't have Improved Grab I'm assuming the "brass golems bound foes with their heavy fists" is a typo.:p

Also the cost doesn't quite add up - shouldn't it be Price 125,000, Cost 66,250 + XP 4,700 ?
 
Last edited:


Fixed.

Here's one of the last unconverted golems...

Inside are a dozen short wood golems made by the founding father of the factory, a wizard of far greater skill than any of his descendants. The golems’ hands are huge round discs, specifically designed to press the cheese. These fists do 2-12 hp damage (instead of the regular 1-8 hp) when used as weapons, but the golems are clumsy and have a -2 to hit.

Wood golems (12): AC 7; HD 2+2; hp 11 each; MV 120’ (40’); #AT 1 huge flat fist; DMG 2-12; Save F1; ML 12; AL N; SD can be hit only by magical weapons, immune to sleep, charm, hold, and magic missile spells as well as all cold, missile fire, and gases; -2 to hit; -1 to initiative; -2 to save against fiery attacks and +1 hp/HD damage from fire; ER/40.
Originally appeared in Dungeon Magazine #14 (1988).
 

Remove ads

Top