Converting Monsters from Dungeon Magazine

I'd say Str 15 at the very least, as these things are all about grappling.

Fast healing, by its nature, can't be overcome. But we could blend the "death by fire" into the rejuvenation ability.
 

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Let's do Str 16 as a compromise.

I think the original seems like fast healing and rejuvenation, where complete burning (after reduction to 0hp) is the way to end the rejuvenation cycle.
 

I'd say Str 15 at the very least, as these things are all about grappling.

Well I was thinking of a racial bonus to grapple checks rather than upping their Strength...

...but I wouldn't mind Strength 15 and a racial bonus to Grapple. :devil:
 





Added to Homebrews.

Living hair appears as a humanoid mass of matted hair. It can break up into individual fibers and pass through cracks and under doors, but it requires 2-8 rounds to reform its manlike shape, so it tries to hide in a dark corner or nook until ready to strike. It can Move Silently (90%), Hide in Shadows (80%), Detect Noises (50%), and Climb Walls (95%).

Racial bonus on Climb, Hide, Listen, and Move Silently?

Should it have a climb speed?

Blunt weapons cause only half damage, but fire-based attacks inflict double damage to the creature.

DR x/slashing or piercing and vulnerability to fire?
 

Go ahead and give it a Climb speed. Racial bonuses on the rest sound right. Maybe +8 to Hide and Move Silently and +4 to Listen?

DR 5/slashing or piercing and vulnerability to fire sound about right.
 

Go ahead and give it a Climb speed. Racial bonuses on the rest sound right. Maybe +8 to Hide and Move Silently and +4 to Listen?

DR 5/slashing or piercing and vulnerability to fire sound about right.

The racial bonuses, Climb speed and vulnerability to fire are all good.

I was thinking DR/slashing myself. These things are just hair, there's nothing vital to be stabbed into with a piercing attack - would a piercing attack just push the hair to either side, which then returns to its previous position once the weapon is withdrawn?

Also, can we increase the Damage Reduction to 10 - I imagine these things are reasonably resilient against impacts.

What DR does a Rope Golem, have again?
 

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