Shade said:Shouldn't the heat ray be +11 ranged?
Shade said:Shouldn't the heat ray be a ranged attack rather than melee?![]()
Incorporating synergy bonuses and size modifiers...
BOZ said:
Shade said:Huh?
Shade said:A draknor usually withdraws from combat if it loses (2?) tentacles. The creature regrows severed limbs in (1d6?) days.
Shade said:Swallow Whole (Ex): A draknor can try to swallow a grabbed opponent of Huge or smaller size by making a successful grapple check. The swallowed creature takes (2d8?) points of crushing damage plus (2d8?) points of acid damage and (2d8?) points of fire damage per round from the draknor’s gizzard. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal (50?) points of damage to the draknor’s gut (AC 20). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out.
Knight Otu said:Fun with heat rays! Shouldn't the heat ray be ranged touch?![]()
Don't tell me, tell Shade.BOZ said:heh, well… probably, yeah. Now get to the other thread, you!![]()

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.