Shade said:
Shouldn't the heat ray be a ranged attack rather than melee?
NO.
Incorporating synergy bonuses and size modifiers...
D'oh! forgot that part...
well, here is the re-stat block...
Draknor
Gargantuan Aberration (Extraplanar, Fire)
Hit Dice: 22d8+110 (209 hp)
Initiative: +0
Speed: 0 ft
Armor Class: 27 (-4 size, +21 natural), touch 6, flat-footed 27
Base Attack/Grapple: +15/+39
Attack: Claw +24 melee (3d6+12/19-20) or tentacle +23 melee (2d4+6) or heat ray +12 ranged (5d12 fire)
Full Attack: 2 claws +24 melee (3d6+12/19-20) and 4 tentacles +21 melee (2d4+6) or heat ray +12 ranged (5d12 fire)
Space/Reach: 20 ft/20 ft (60 ft with tentacles)
Special Attacks: Constrict 2d4+18, earthquake strike, heat ray, improved grab, swallow whole
Special Qualities: Damage reduction 5/epic, darkvision 60 ft, fire healing, immoveable, immune to mind-affecting effects, immunity to electricity and poison, reflect mind blast, resistance to acid 20, spell resistance 30, tendrils, vulnerability to cold
Saves: Fort +14 Ref +7 Will +16
Abilities: Str 35, Dex 10, Con 21, Int 14, Wis 16, Cha 12
Skills: Diplomacy +3, Hide -12, Knowledge (dungeoneering) +22, Knowledge (the planes) +22, Listen +18, Search +22, Sense Motive +13, Spot +18, Survival +3 (+5 on other planes or underground, +5 following tracks)
Feats: Awesome Blow, Great Fortitude, Improved Bull Rush, Improved Critical (claw), Multiattack, Power Attack, Weapon Focus (claw), Weapon Focus (heat ray)
Environment: Elemental Plane of Earth or Elemental Plane of Fire
Organization: Solitary
Challenge Rating: 18
Treasure: None
Alignment: Always neutral
Advancement: 23-32 HD (Gargantuan)
Level Adjustment: ---