When it exerts itself, it sweats; after its climb, its body glistens with moisture. This perspiration is strongly acidic, doing 1-4 hp damge to flesh that comes in contact with it. The creature's sweat has a bitter reek, which might be the first warning the PCs have of its presence.
Like its sweat, the creature's saliva is acidic and highly toxic. A victim of its bite must save vs. poison or take an additional 3-24 hp damage.
The creature's thoughts are so alien that ESP or telepathy have only a limited chance of contacting the creature's mind (taking into account its magic resistance and saving throws). However, a successful connection opens the caster's mind to such a welter of alien thoughts and emotions that he is confused for 2-9 rounds (save vs. spells for half duration).
The creature's senses are supernaturally acute; it can hear noise (as the thief ability) on a 7 or 8 chance, has infra- and ultravision of 120' range, and can automatically detect invisible objects and characters. Even if blinded (by a darkness spell, for example), its other senses compensate enough so that its penalty in combat is only -1 (rather than the normal -4).
Shade said:Do we want to define "exertion", or simply have it always laced in sweat?
Stench (Ex): A XXX that performs a stressful activity, such as combat or carrying a heavy load for at least two rounds, exudes a horrid stench in a 30 foot radius. Anyone within the radius of the stench, except the XXX itself, must make a Fortitude save (DC 10 + 1/2 the XXX's racial HD [usually +2] + the XXX's Constitution modifier [usually +3]), or be nauseated for 2d4 rounds. The stench usually lingers for the duration of the stressful activity, and for a number of rounds equal to the XXX's Constitution modifier after the activity ended, but strong winds can disperse it earlier. A character that successfully saves against the stench is immune to that particular XXX's stench for 24 hours.
Knight Otu said:You know, maybe the basic idea behind this ability helps (the underlined portions might apply to this creature):