Converting monsters from Dungeon Magazine

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Shade said:
Twin Spell is a feat from Complete Arcane and some earlier sources. We could writeup magic missle as a separate ability and use some of its text, if necessary.

works for me! :)

Knight Otu said:
Mayhaps I'm thinking wardbacks again today, but DR/bludgeoning means it takes less damage from anything, except bludgeoning, while the text seems to imply it takes less damage from bludgeoning only...?

that's not the first time you caught me goofing DR up...
 

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Borrowing from the phiul...

Inscrutable Mind (Ex): Any creature attempting to establish a telepathic link to the creature's mind (via detect thoughts, a psionic ability, dominate monster, and so on) must make a Will save (DC X) or suffer the effects of feeblemind as cast by a 9th-level sorcerer. The save DC is Charisma-based.

Should we change feeblemind to confusion?

Barrage of Magic Missles (Sp): At will, the creature may use magic missle (caster level 25th), except the spell take effects twice on the same target simultaneously. The affected creature recieves the effects of each spell individually (requiring two separate caster level checks to beat the target's spell resistance).
 


OK, revising...

Inscrutable Mind (Ex): Any creature attempting to establish a telepathic link to the creature's mind (via detect thoughts, a psionic ability, dominate monster, and so on) must make a Will save (DC X) or suffer the effects of confusion as cast by a Xth-level sorcerer. The save DC is Charisma-based.
 


Since MR was 70%, its CR should be 15 + CR.

Suggested Skill Ranks: Balance 7, Climb 7, Concentration 7, Jump 7, Listen 9, Spot 7, Survival 7

Suggested Feats: Blind-Fight (B), Improved Initiative, Multiattack, Power Attack, Skill Focus (Climb), Track

+4 racial bonus on Listen checks?

Skills: The creature has a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened. *It has a +4 racial bonus on Survival checks when tracking by scent.
 


Well, by the conversion guide he'd have 70/5 + 11 = 25 if you want to go that route instead.
I've found that with the high-CR critters it works better to extrapolate from the CR + 11 = 50% chance guideline, by adding 1 for each 5% they had originally. It's not perfect, but seems to work so far. <shrugs>
 



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