Shade
Monster Junkie
Improved grab looks good. Finishing your thought...BOZ said:you’re right about that – this guy’s mouth is like a can opener.How’s this for a starter:
Improved Grab (Ex): To use this ability, a tyrannabyss must hit with both tentacle attacks. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rend the character’s armor.
Rend Armor (Ex): On a successful grapple check, a tyrannabyss pulls a character to its mouth and rips apart any armor worn by its foe. This attack deals (4d6+18) points of damage to the opponent’s armor. Creatures not wearing armor are unaffected by this special attack. Armor reduced to 0 hit points is destroyed. Damaged armor may be repaired with a successful Craft (armorsmithing) check. (If the character’s armor is destroyed, or the character is not wearing any armor, the damage is instead done to the character?)
Rend Armor (Ex): On a successful grapple check, a tyrannabyss pulls a character to its mouth and rips apart any armor worn by its foe. This attack deals (4d6+18) points of damage to the opponent’s armor. Armor reduced to 0 hit points is destroyed. Damaged armor may be repaired with a successful Craft (armorsmithing) check. Creatures not wearing armor (or whose armor has been destroyed by this ability) are unaffected by this special attack, but instead take automatic bite damage each round.
Both look good. We'll just need to fill in the X's.BOZ said:Drag, Stinger
Add "The save DC is Constitution-based."BOZ said:Paralysis (Ex): Living creatures hit by a tyrannabyss’ stinger must succeed on a DC X Fortitude save or be paralyzed (for X rounds).
I now direct you to the subliminal coughing stylings of Knight Otu.BOZ said:that is absolutely perfect.if it’s not in the SRD, then I guess we do need the PHB reference.
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