Shade
Monster Junkie
A greater stone golem is 18 feet tall and weights 22,000 pounds. A normal stone golem is 9 foot/2,000 lbs., while a standard black golem is 12 foot/3,000 lbs. Doubling the height of a standard stone golem is 11x the weight, so if we did the same for greater black golem, we'd have 24 feet tall and 33,000 pounds. Does that work?
I edited the following with my suggestions in bold:
Charming Gaze (Su): As charm person, 30 feet, Will DC 28 negates. The save DC is Charisma-based.
Create Spawn (Su): Any creature slain by a greater black golem becomes a juju zombie (Unapproachable East, p. 66) in 1d6 rounds. Spawn are under the command of the creator of the greater black golem that slayed them and remain enslaved until its death. If you don't have access to Unapproachable East, use the zombie template, but the creature retains its abilities and Intelligence score, gains a climb speed equal to 1/2 its land speed, has immunity to electricity, turn resistance +4, and is not limited to single actions only.
Aura of Fear and Desecration (Su): A greater black golem can radiate a 60-foot-radius fear aura as a free action. A creature in the area must succeed on a DC 28 Will save or be affected as though by a fear spell (caster level 20th). A creature that successfully saves cannot be affected again by the same golem's aura for 24 hours. The save DC is Charisma-based.
Additionally, this aura functions as a desecrate spell (caster level 20th), with the golem treated as a permanent fixture dedicated an evil deity. Thus, each Charisma check made to turn undead within this area takes a –6 profane penalty, and every undead creature entering a desecrated area gains a +2 profane bonus on attack rolls, damage rolls, and saving throws. An undead creature created within or summoned into such an area gains +2 hit points per HD.
I edited the following with my suggestions in bold:
Charming Gaze (Su): As charm person, 30 feet, Will DC 28 negates. The save DC is Charisma-based.
Create Spawn (Su): Any creature slain by a greater black golem becomes a juju zombie (Unapproachable East, p. 66) in 1d6 rounds. Spawn are under the command of the creator of the greater black golem that slayed them and remain enslaved until its death. If you don't have access to Unapproachable East, use the zombie template, but the creature retains its abilities and Intelligence score, gains a climb speed equal to 1/2 its land speed, has immunity to electricity, turn resistance +4, and is not limited to single actions only.
Aura of Fear and Desecration (Su): A greater black golem can radiate a 60-foot-radius fear aura as a free action. A creature in the area must succeed on a DC 28 Will save or be affected as though by a fear spell (caster level 20th). A creature that successfully saves cannot be affected again by the same golem's aura for 24 hours. The save DC is Charisma-based.
Additionally, this aura functions as a desecrate spell (caster level 20th), with the golem treated as a permanent fixture dedicated an evil deity. Thus, each Charisma check made to turn undead within this area takes a –6 profane penalty, and every undead creature entering a desecrated area gains a +2 profane bonus on attack rolls, damage rolls, and saving throws. An undead creature created within or summoned into such an area gains +2 hit points per HD.