Converting monsters from Dungeon Magazine

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A greater stone golem is 18 feet tall and weights 22,000 pounds. A normal stone golem is 9 foot/2,000 lbs., while a standard black golem is 12 foot/3,000 lbs. Doubling the height of a standard stone golem is 11x the weight, so if we did the same for greater black golem, we'd have 24 feet tall and 33,000 pounds. Does that work?

I edited the following with my suggestions in bold:

Charming Gaze (Su): As charm person, 30 feet, Will DC 28 negates. The save DC is Charisma-based.

Create Spawn (Su): Any creature slain by a greater black golem becomes a juju zombie (Unapproachable East, p. 66) in 1d6 rounds. Spawn are under the command of the creator of the greater black golem that slayed them and remain enslaved until its death. If you don't have access to Unapproachable East, use the zombie template, but the creature retains its abilities and Intelligence score, gains a climb speed equal to 1/2 its land speed, has immunity to electricity, turn resistance +4, and is not limited to single actions only.

Aura of Fear and Desecration (Su): A greater black golem can radiate a 60-foot-radius fear aura as a free action. A creature in the area must succeed on a DC 28 Will save or be affected as though by a fear spell (caster level 20th). A creature that successfully saves cannot be affected again by the same golem's aura for 24 hours. The save DC is Charisma-based.

Additionally, this aura functions as a desecrate spell (caster level 20th), with the golem treated as a permanent fixture dedicated an evil deity. Thus, each Charisma check made to turn undead within this area takes a –6 profane penalty, and every undead creature entering a desecrated area gains a +2 profane bonus on attack rolls, damage rolls, and saving throws. An undead creature created within or summoned into such an area gains +2 hit points per HD.
 

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cool, fixed all of that.

aren't the damage bonuses a little screwy for the slams? did we give them the 1-1/2 Str bonus even though they can make 2 slams per round? :)

does the greater golem's create spawn ability come from its energy drain? if so, we should probably state that.
 

BOZ said:
aren't the damage bonuses a little screwy for the slams? did we give them the 1-1/2 Str bonus even though they can make 2 slams per round? :)

Yup. We messed up. ;)

BOZ said:
does the greater golem's create spawn ability come from its energy drain? if so, we should probably state that.

Although it wasn't mentioned previously, that probably makes the most sense, since that is how juju zombies are generally created.
 


Lookin' good.

Should we mention whether the gems of seeing that constitute its eyes can be recovered after its death? Should they "burn out"? Should they factor into construction costs? Should we just ditch that reference altogether and just leave it with true seeing?
 

i would make those items (and the sword) "treasure" :) it's certainly more flavorful.
 

OK. Do we want to account for the 75,000 gp per gem of seeing in the creation costs, or just state that the golem's eyes retain their true seeing qualities, and function as gems of seeing after its demise?
 

i don't think the gems should be a part of the cost for the creature - that assumes that the golem's creator needs to create the gems of seeing himself. i'd like to leave them as separate items; if the creator had a couple of them already, then he's in luck, otherwise he's stuck having to create them himself.

i don't see any reason why the gem-eyes shouldn't work after the golem is destroyed, unless of course its means of death would also destroy the gems.
 



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