Converting monsters from Dungeon Magazine

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DR 10/bludgeoning and magic?

Color Ray (Su): Every 2 rounds, a crystal golem may make a ranged touch attack against a single opponent within 20 feet (no range increment). If the attack hits, the target suffers the effects of a color spray spell.

Should we make that a swift action?
 

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Nice. :cool:

Looking towards ability scores...

Stained Glass Golem (M): Str 13, Dex 10, Con --, Int 4, Wis 13, Cha 7
Psion-Killer (Crystal Golem)(L): Str 31, Dex 10, Con —, Int —, Wis 11, Cha 1
Ruby Golem (L): Str 23, Dex 12, Con -, Int 10, Wis 12, Cha 1
Diamond Golem (L): Str 31, Dex 12, Con -, Int 10, Wis 12, Cha 1
Emerald Golem (L): Str 26, Dex 12, Con -, Int 10, Wis 12, Cha 1

I suppose we need to decide on Medium or Large first.
 



I'd go with Dex 14 and Str on the low end, maybe 14-15, since it just sounds kind of fragile.
 


immune to all spells except shatter (causes 3d8 hp damage) and mending (restores it to full hit points)

How's this?

Immunity to Magic (Su): Crystal golems are immune to all spells or spell-like abilities that allow spell resistance, except as follows:

A shatter spell deals damage as normal to a crystalline creature.

A mending spell heals 1d6 points of damage to the golem, while a make whole spell heals all of its lost hit points.
 

Sounds good.

CR 6?

Organization: Solitary or Cluster (2d4)?

7ft tall and 400lbs? It is supposed to be skinny, right?
 

I agree with all that except the CR. I think they should be CR 7, since they are as deadly (if not deadlier) than a flesh golem at the same HD.

No construction given. Color spray seems like a no-brainer. Stained glass golem requires only geas/quest and limited wish. Maybe keen edge as well?
 


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