Epadrazzil
AC: 3
HD: 4+1***
Move: 120' (40')
Attacks: 2
Dmg: 1-4/1-4
# App: 1
Save as: Fighter 3 + special
Morale: 12
Treasure: Nil
Alignment: Any
XP Value: 350
The epadrazzil is a scaled, apelike creature with unusually long arms. The skin is brownish-grey, and the creature appears to have some reptilian origins. The epadrazzil is a conjured guardian from a two-dimensional plane of existence. Only a high-level magic-user has the ability to summon this creature to do his bidding. To do so, the magic-user must create a special painting (AC 9; hp 20; half damage from weapon type) in the room whose contents the magic-user wishes the creature to guard. The painting must be an exact mirror image of the room. The epadrazzil is confined to this painting unless its services are required. Any creature other than the epadrazzil's master that tampers with the contents of the room summons the creature from the painting. The creature immediately attacks to capture the intruder. The epadrazzil's great speed allows it to surprise 66% of the time (1-4 on 1d6).
Any hit from the creature paralyzes its victim unless a successful saving throw vs. paralysis is made. Any victim hit by both attacks is grasped, picked up, and carried into the painting to remain in stasis until released. The victim can be released by a dispel magic spell, a rod of cancellation, or by destroying the painting. The latter results in the release of the epadrazzil from its bondage; it then returns to its own plane. The epadrazzil can regenerate 2 hp per round that it remains in the painting. All attacks on the creature while it is in the painting only damage the painting--not the epadrazzil. The epadrazzil continues to attack the intruders until it is slain or until the room is cleared. It is semi-intelligent and is immune to sleep, charm, and other mind-affecting spells.
From Dungeon Magazine #2 (1986).