Shade
Monster Junkie
freyar said:SLAs: Darkness, Dispel Magic, and Fear (or is the wand closer to Cause Fear?) at will.
Already got you covered (I went with fear).
SD +2 or better weapons to hit, 30% magic resistance, immune to charm and hold spells
DR x/magic? Probably 10 or 15/magic based on its high HD.
The spirit leopard has several special abilities. Its leaping ability allows it to move anywhere in the room in only seconds.
It inherited a +8 bonus on Jump checks from regular leopard, and gains an additional +8 due to its land speed. And it has pounce. Will that suffice?
Once every five rounds, it can direct a blasting roar at one opponent, who must pass a wisdom check on 1d20 or else be stunned and helpless for three rounds.
How's this?
Blasting Roar (Su): Once every five rounds, a spirit leopard can unleash a targeted roar at one opponent within X feet. The victim must succeed on a DC X Will save or be stunned for three rounds. This is a sonic effect. The save DC is Constitution-based.
The spirit leopard has 120' infravision and can detect invisible objects at will.
Darkvision 120 ft. and low-light vision, plus this?
See Invisibility (Su): A spirit leopard continuously uses see invisibility as the spell (caster level 15th).