Converting monsters from Dungeon Magazine

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freyar said:
I don't know the old Birthright rules; is "blooded" anything like a bloodline?

I found this from a review of Birthright:

The campaign itself is set up around the idea of the "Divine Right of Kings." In Cerilia, some individuals are "Blooded," possessed of innate powers granted by ancestors who were present at a cataclysmic Battle of the Gods centuries ago. The Old Gods didn't survive the battle, but their essences were instilled into their followers and persist today, inherited by their descendants.

It is these Blooded individuals, called scions, who rule the various nations of Cerilia (and there are a lot of them,) called "Domains." Blooded persons also control various religious orders, guilds, and sources of magical power. If you aren't Blooded, the best you can hope for is to be a trusted underling to one of these powerful characters.

This idea may have been taken too literally--there are real, substantial game benefits to being Blooded, even aside from the fact that it makes a character potentially qualified to rule a domain. However, the actual mechanics for this are very interesting and provide for a great deal of variation between Blooded characters. There are nearly 30 different Bloodline powers. How many of them a character has access to is dependent on his Bloodline strength, which is measured in points.

In addition, each Bloodline is derived from one of the seven Old Gods who perished at the Battle of Mount Deismaar. Each of these derivations limits a Blooded character's access to certain powers. Also covered is the manner in which a Bloodline is inherited by one's children. It's also possible to "steal" a scion's Bloodline strength, if one scion kills another in a specific manner. This is similar to the idea developed in _Highlander_, but it's less of an all-or-nothing thing--the victor can usually gain only a point or two unless certain very rare magical weapons are used to commit the deed.
 

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Using the SRD bloodlines makes sense then. So the base creature must have a bloodline as in the SRD. Do you want to limit it to Celestial, Demon, Devil, and Titan bloodlines as well (since it's from deities)?
 

For simplicity's sake, let's just stick with a bloodline. I believe some of the blooded in Birthright were descended from fey as well, and other bloodlines may have been possible.
 



Since Int is Very, maybe a +2 or +4 to Int. Maybe a similar bump to Cha for the SAs.

Changes to the template as is that I'd make:
Reduce natural armor, since that's higher than the original AC. Maybe +3?
Energy drain should only be 1 level.
Create spawn: slain by negative energy or energy drain only?
SA and SQ: does not retain those of base creature (except those from character classes?)
 

I agree with all that, except I'm not sure about losing the special abilities, despite this...

When a scion perishes in the Shadow World near Mhelliviene, he becomes either a skelter or a zombire (50% chance of either) with no powers or special abilities beyond those listed below.

...I don't really see a reason to lose the existing SAs and SQs, especially considering that humanoids and monstrous humanoids rarely have any. For example, I'd think a dwarf skelter would still possess stonecunning, an elf its racial bow proficiency, and so on.

I'm wondering if they just included that text since templates didn't exist back then, and it simplified things?
 

Ahhh, let them keep their SAs. Easier to calculate the CR bump, and they're nastier, too. :)
 

Updated.

Challenge Rating: Same as the base creature +2?

Alignment: Usually or always chaotic evil?

Level Adjustment: Same as the base creature +4?
 


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