Converting monsters from Dungeon Magazine

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When a scion perishes in the Shadow World near Mhelliviene, he becomes either a skelter or a zombire (50% chance of either) with no powers or special abilities beyond those listed below.

Zombire

The zombire looks like a normal zombie without the sluggishness. Like the skelter, its eyes glow with intelligence and malice. It does not suffer penalties to initiative and is surprisingly agile. The zombire lacks the energy-draining touch of the skelter, but it can assume gaseous form at will. However, it cannot attack in this form and must revert to a corporeal state to inflict damage. (It cannot assume corporeal form and attack in the same round.) The zombire's rake causes 1d8 hp damage, and the victim must save vs. paralysis or be frozen in place and unable to act for 2d6 rounds. Zombires continue to attack frozen victims. A non-blooded individual slain by a zombire rises as a zombie under the zombire's control; a blooded victim rises as a free-minded zombire.

Zombire: INT high; AL CE; AC 7; MV 12; HD 3+2; THAC0 17; #At 1; Dmg 1d8; SA paralyzing touch; SD assume gaseous form, silver or magical weapons needed to hit; immune to cold, poison, paralysis, and death magic; MR immune to sleep, charm, hold, and fear-related magic; SZ M; ML 14; XP 975. Zombires are turned as wraiths. Holy water inflicts 2d4 hp damage/vial.

Skelters and zombires can control mindless undead within 30 yards. When slain, skelters and zombires moulder into piles of flesh and bone.

Originally appeared in Dungeon #59 (1996).
 


Yeah, I think so. This should go relatively fast for that reason.

Main differences:

  • Paralysis instead of energy drain
  • Ability score adjustments probably closer to zombie's than skeleton's
  • DR x/slashing and silver rather than x/bludgeoning and silver
 


Added to Homebrews.

Using the skelter framework, I added variable slam damage based on size (as opposed to the skelter's touch attack that only dealt negative energy damage).

Since Int was "very" rather than "high", I dropped the Int bonus by 2. I raised Str by 2, since zombies are generally stronger than skeletons, dropped the Dex bonus (but imposed no Dex penalty as normal for zombies), and left Cha unchanged.

Look OK?

We'll need to work on their paralysis ability.
 

Paralysis (Su): Any creature damaged by a zombire's slam attack must make a Fortitude save or be paralyzed for 2d6 rounds. The save DC is Charisma-based.

How's that sound?
 

Looks good.

Challenge Rating: Same as the base creature +2? (same as skelter)
Level Adjustment: Same as the base creature +4? (same as skelter)

Anything else before we make the sample zombire?
 

We still need to give it gaseous form as an SLA at will. I'd just say CL 5 since there's no reason to go with anything else.

CR and LA adjustments look good, so I think we can make a sample. Base it off the same fighter as the skelter?
 

Just borrow the vampire's ability?

Gaseous Form (Su): As a standard action, a vampire can assume gaseous form at will as the spell (caster level 5th), but it can remain gaseous indefinitely and has a fly speed of 20 feet with perfect maneuverability.
 

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