Shade
Monster Junkie
Attempt #1....
Mark of the Phantasm (Su): A phantasm may attempt target a single creature within 30 feet that has attacked it with a special curse. The target must succeed on a DC X Will save or become a pariah among all humanoids and phantams. An affected creature is indeliby marked as a foe of phantasms, and all phantasms can detect the creature's presence if within one mile. All humanoids within 30 feet of the creature must succeed on a DC X Will save or gain an aversion to the victim for 10 minutes. Affected humanoids must stay at least 20 feet from the victim, alive or dead; if already within 20 feet, they move away. A humanoid unable to move away, or one attacked by the victim, is overcome with revulsion. This revulsion reduces the creature's Dexterity score by 4 points until the effect wears off or the humanoid is no longer within 20 feet of the victim. The aversion is a compulsion effect. This ability is otherwise similar to antipathy as the spell (caster level 16th). The save DC is Charisma-based and includes a +4 racial bonus.
Mark of the Phantasm (Su): A phantasm may attempt target a single creature within 30 feet that has attacked it with a special curse. The target must succeed on a DC X Will save or become a pariah among all humanoids and phantams. An affected creature is indeliby marked as a foe of phantasms, and all phantasms can detect the creature's presence if within one mile. All humanoids within 30 feet of the creature must succeed on a DC X Will save or gain an aversion to the victim for 10 minutes. Affected humanoids must stay at least 20 feet from the victim, alive or dead; if already within 20 feet, they move away. A humanoid unable to move away, or one attacked by the victim, is overcome with revulsion. This revulsion reduces the creature's Dexterity score by 4 points until the effect wears off or the humanoid is no longer within 20 feet of the victim. The aversion is a compulsion effect. This ability is otherwise similar to antipathy as the spell (caster level 16th). The save DC is Charisma-based and includes a +4 racial bonus.