Shade said:
We could give 'em concealment (20% miss chance) like the darkness spell grants now.
not bad, coupled with incorporeality.
Darkform (Ex): A presence's physical form seems to consist of a shadowy illumination that grants it concealment (20% miss chance). This effect is otherwise like the darkness spell.
Shade said:
Didn't we do a lifesense ability on another critter?
Don't remember. If so, we need to make sure it grants both the ability to detect living creatures, as well as their alignments. I'm assuming this would exclude undead and constructs?
Whisps:
Shade said:
I think incorporeality didn't really have a mechanic prior to 3E, so they had to spell out whatever an individual creature could do. I'd vote that we just make 'em incorporeal, and forget about all the squeezing and unaffected by wind hooey.
that's kind of what I was thinking.
Shade said:
Limitations. I'm not seeing any "unlimitations".
well, the fact that a presence's control over a whisp cannot be blocked sounds like the opposite of a limitation to me.
Shade said:
IIRC, monsters used the old THACO tables based on HD. This is one of the areas I thought that familiar abilities would work great...
Attacks: Use the master's base attack bonus, as calculated from all his classes. Use the familiar's Dexterity or Strength modifier, whichever is greater, to get the familiar's melee attack bonus with natural weapons.
or, in our case...
Attacks: Whisps use the presence's base attack bonus, but use their own Dexterity or Strength modifier, whichever is greater, to determine their melee attack bonus with natural weapons.
well, as incorporeals, they have no Str score, so we can assume the Dex will cover that.

what I meant by my question was that, it is obvious that the whisp was intended to have a low attack roll (Whisps attack on the "Under 1 HD" column) but the "treated as having more than one hit die for purposes of multiple fighter attacks" was confusing me. Was it something like, in 1E, that fighters did something like the modern Cleave feat to creatures that had low-HD? In other words, if whisps technically had 11+ HD, fighters in 1E could not attack one after the other?
But yes, although the original version gave whisps a low attack value on purpose, if you like I guess we can give them a better one now.
Shade said:
How about something like...
Unnatural Senses (Su): A presence is blind and deaf. However, it can see and hear exactly what its whisps see and hear. In the absence of whisps, a presence's only sense is its lifesense ability.
that could work, but I may want to revise...
OK, here is a first attempt at a writeup for the whisps...
Whisps (Su): A presence can create whisps at will, using its own life force, which enable it to attack enemies. To create a whisp, a presence sacrifices four of its hit points. A presence can create as many whisps as it has Hit Dice as a standard action, and it cannot have more whisps than it has Hit Dice. A presence cannot convert all of its hit points into whisps. If the presence re-absorbs a whisp (as a free action), it regains all the hit points that the whisp had remaining.
A presence has total control over all its whisps, and its control over them cannot be blocked by any means. A whisp is fast-moving and mobile, and each one moves independently, and can move up to 50 feet away from the presence. A whisp can move and attack in the same round in which it is created.
A whisp has no independent will of its own, though each one is treated as a separate creature for combat purposes. (Whisps use the presence's base attack bonus, but use their own Dexterity modifier to determine their melee attack bonus with natural weapons.)
note that the whisp isn't going to have any skills. As for saving throws, I don't want to give it any higher saves than what it would get for HD.