Converting monsters from First Edition modules

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soon enough. :) got to finish some higher-priority Dragon submissions. :D

hey come on, you know commission work gets done before free stuff. ;)
 

I4 - Oasis of the White Palm
Aeraldoth (vizier to Caliph of the Djinn) - earmarked for epic thread
Pasha of the Efreet (Vizier of the Fire Sultan) - completed
 

BOZ gave me the go-ahead to lead some conversion threads while he focuses on the Dukes of Hell. So here's another...

Chomper
(Modified Monster)
Armor Class: 5
Move: 9"
Hit Dice: 9
Hit Points: 40
No. of Attacks: 1 bite & 1 tail sting
Damage: 2d8/1d4 + poison (paralysis)
THACO: 12
Alignment: N
Size: L
Intelligence: Animal
Sts: 14
STw: 13
Special Attacks: tail sting (save vs. poison or suffer paralysis for 2-12 turns)

The chomper is a smallish variety of purple worm (Monster Manual, pg. 80), only 20-30' long but otherwise identical. It eats rock, burrowing deep and instinctively avoiding the lethal airless lunar surface. Chompers are slightly more intelligent than purple worms. They were introduced to the moon by the Chak, who trained them to respond to simple commands, and they are the primary means of creating new tunnel systems. Tame chompers are virtually harmless, never biting creatures except by accident. Wild chompers exist, however, and are not averse to adding a bit of meat to their diet. A chompers tail stinger is poisonous, but only causes paralysis. The maw can only swallow creatures of halfling size or smaller.

Source: I11: Needle
 

This one should be fairly easy. If we "downsize" a purple worm to Large, we get the following...

Large Magical Beast
Hit Dice: 9d10+27 (76 hp)
Initiative: –1
Speed: 20 ft. (4 squares), burrow 20 ft., swim 10 ft.
Armor Class: 16 (–1 size, –1 Dex, +8 natural), touch 8, flat-footed 16
Base Attack/Grapple: +9/+17
Attack: Bite +12 melee (1d8+4)
Full Attack: Bite +12 melee (1d8+4) and sting +7 melee (1d6+2 plus poison)
Space/Reach: 10 ft./5 ft.
Special Attacks: Improved grab, swallow whole, poison
Special Qualities: Tremorsense 60 ft.
Saves: Fort +9, Ref +5, Will +3
Abilities: Str 19, Dex 8, Con 17, Int 1, Wis 8, Cha 8
Skills: Listen +11, Swim +12
Feats: Cleave, Improved Bull Rush, Power Attack, Weapon Focus (bite), Weapon Focus (sting) [It must lose one of these]
Environment: Underground
Organization: Solitary
Challenge Rating: X
Treasure: No coins, 50% goods (stone only), no items
Alignment: Always neutral
Advancement: 10–27 HD (Huge)
Level Adjustment: --

Improved Grab (Ex): To use this ability, a chomper must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can attempt to swallow the foe the following round.

Poison (Ex): Injury, Fortitude DC 17, initial damage paralysis for X, secondary damage paralysis for X. The save DC is Constitution-based. [2-12 turns was a long time]

Swallow Whole (Ex): A chomper can try to swallow a grabbed opponent of a smaller size than itself by making a successful grapple check. Once inside, the opponent takes 1d8+4 points of crushing damage plus 8 points of acid damage per round from the worm’s gizzard. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 25 points of damage to the gizzard (AC 14). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. A Large chomper's interior can hold 2 Small, 8 Tiny, or 32 Diminutive or smaller opponents. [We should probably lessen the acid damage and the amount of damage to cut out]

Skills: A chomper has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
 


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