Converting monsters from First Edition modules

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I think that would be a pretty safe assumption. If not, the DM can judge how to change the weapon damage, just like normal manufactured weapons.
 

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They could be made of stone, simple weapons mostly. These guys are castoffs and pretty much work with what they have at hand.
 

These are natural weapons, I think. I do agree that our sample should have crude manufactured weapons, like a club.
 


Stick with Wis and CHA loss. Any psychosis make it flavor text for DM to work with and provide reference to some ideas on which to use:

Leaders: Insane, Meglomaniac
Hunters: ADD
Warriors: Homocidial maniacs
thinkers: Maniac depressive

It's mostly for roleplay I'd say. Creating stat blocks and templates would be a pain in the ass for this. If you want reference go here, there's TONS of them:

Roleplaying Flaws (DnD Other - D&D Wiki)

Copy and paste if needbe.

example:

Multiple Personality Disorder

You have more than one personality.

Prerequisite:Wis. 12+, more than one weapon

Effect: every type of weapon you have has its own personality you choose what they are. (i.e. greataxe= anger, greatswords= war, rapier= gentleman.)

Benefit: You gain +2 on bluff, diplomacy, and intimidate, you can take an extra feat, or gain +2 Cha. In addition, out of battle, you can switch freely between your true and alternate selves to create an effect similar to an 'Alter Self' spell

Special: You can take this flaw more than once, provided you have enough weapons. Each time, you gain another personality.
 

Yeah, I'd agree to the psychoses being flavor only.

Tribe (20-200)?
CR: you think it deserves a +1? I'm not sure.
LA: same question

The rest looks good! Are we putting in a juice sidebar?
 

With the loss to wisdom, the disfigurement, and the psychosis I'd tack on an LA/CR of 1 to these things. It really depends on how many afflictions one of these has.

We could scale it to say: less than 2=0 2-4=1 5-7=2 etc etc
That way if someone had a very nasty homocidial,meglomaniac orc sorcerer with 3 arms, tough skin, and acid blood it would scale up.
 

I think the loss to mental scores balances out the gain of the mutations. If any seem exceedinly beneficial, we can note that the the individual mutation modifies the CR and/or LA by +x.
 

Maybe a small bump for someone with a lot of mutations or perhaps some specific ones. Sure, I can see that.
 

Lets go with the Exceptional mutations with an LA and then note something around having a few stack doesn't mean additive, every 3 +1 =+2 or something. Want to keep the math simple yet flexible...or just make them all .5 and round down :)
 

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