Converting monsters from Imagine Magazine

Shade

Monster Junkie
That seems reasonable.

The Aswang can sense death in the same way as the Segben, at a distance of up to 1 mile, and will sit on the roof of a house where the corpse lies, sucking out its blood and organs through her long tongue.

We haven't gotten to the segben yet, but its similar ability simply states:

They can sense the smell of death at a distance of up to a mile

So maybe we can modify the keen scent ability of the shark to...

Corpse Scent (Ex): An aswang can notice undead creatures by scent in a 180-foot radius and detect fresh corpses (dead less than a week?) up to a mile.
 

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freyar

Extradimensional Explorer
Maybe add some flavor text that the aswang can get nourishment by using blood drain on a fresh corpse also?
 

Shade

Monster Junkie
freyar said:
Maybe add some flavor text that the aswang can get nourishment by using blood drain on a fresh corpse also?

Will do.

Let's work on the "create spawn" ability...

A human may become an Aswang in one of four ways:
1) By the application of a magical ointment compounded of chicken dropping dissolved in coconut oil and mixed with human flesh and blood, along with certain other magical operations;
2) the daughters of an Aswang will inherit her condition;
3) the kiss of a dying Aswang will pass on her condition to one willing initiate;
4) an Aswang may focure her condition upon another by lacing their food with human flesh or with her own saliva.

The ointment is the secret of the transformation ability; normally hidden about the house in a stoppered bamboo tube or clay jar, it is used every night to effect the transformation. Human form may be regained by exposure to sunlight, or by washing off the ointment in fresh water. The Aswang is repelled by salt, vinegar, and certain spices in the same way as a vampire is repelled by garlic. Although the Aswang has certain vampiric tendencies, it is not classified as undead and is not vulnerable to holy symbols or other religious objects.
 

freyar

Extradimensional Explorer
Hmmm, so do we want to make all four of these into special abilities or just #3 and #4? #1 and #2 don't seem so much to me like things that aswangs do.
 


Shade

Monster Junkie
GrayLinnorm said:
After reading the part in Wikipedia about table salts, it sounds like they should have vulnerability to acid?

Good idea.

How does this look for the others?

Create Spawn (Su): With a kiss, an aswang may transform one willing female human into an aswang. The new aswang is not under the control of its creator. Additionally, an aswang may lace food or drink with her saliva. A human female who ingests this saliva must succeed on a DC X Fortitude save or transform into an aswang on the following night. The save DC is Constitution-based.

I think #2 is still valid...we can just note in the flavor text that if an aswang mates with a human, female offspring become aswangs while male offspring remain human. Sound reasonable?
 

freyar

Extradimensional Explorer
Create Spawn looks good. I agree with the flavor text about the daughter being an aswang; I just didn't think it was an "ability" per se. We could also add flavor that a human female can turn herself into an aswang via a vile ritual involving said ointment. Yuck.
 

Shade

Monster Junkie
The Aswang is repelled by salt, vinegar, and certain spices in the same way as a vampire is repelled by garlic. Although the Aswang has certain vampiric tendencies, it is not classified as undead and is not vulnerable to holy symbols or other religious objects.

Repelling a Vampire: Vampires cannot tolerate the strong odor of garlic and will not enter an area laced with it. Similarly, they recoil from a mirror or a strongly presented holy symbol. These things don’t harm the vampire—they merely keep it at bay. A recoiling vampire must stay at least 5 feet away from a creature holding the mirror or holy symbol and cannot touch or make melee attacks against the creature holding the item for the rest of the encounter. Holding a vampire at bay takes a standard action.

Alternatively...

Vulnerability to Salt (Ex): A bloodsipper or pod denizen is affected by a quantity of salt, and will pull away from salt convulsively. If an opponent throws a handful or flask of salt as a grenade-like weapon, a direct hit deals 2d4 points of damage to a bloodsipper or pod denizen, or 1 point of damage from a splash of salt.
 

Shade

Monster Junkie
The Aswang is repelled by salt, vinegar, and certain spices in the same way as a vampire is repelled by garlic. Although the Aswang has certain vampiric tendencies, it is not classified as undead and is not vulnerable to holy symbols or other religious objects.

Repelling a Vampire: Vampires cannot tolerate the strong odor of garlic and will not enter an area laced with it. Similarly, they recoil from a mirror or a strongly presented holy symbol. These things don’t harm the vampire—they merely keep it at bay. A recoiling vampire must stay at least 5 feet away from a creature holding the mirror or holy symbol and cannot touch or make melee attacks against the creature holding the item for the rest of the encounter. Holding a vampire at bay takes a standard action.

Alternatively...

Vulnerability to Salt (Ex): A bloodsipper or pod denizen is affected by a quantity of salt, and will pull away from salt convulsively. If an opponent throws a handful or flask of salt as a grenade-like weapon, a direct hit deals 2d4 points of damage to a bloodsipper or pod denizen, or 1 point of damage from a splash of salt.
 

Shade

Monster Junkie
Thinking more on this, how about:

Repelling an Aswang: Aswangs cannot tolerate the strong odor of vinegar and some other spices and will not enter an area laced with these substances. Similarly, they recoil from salt. These things don’t harm the aswang—they merely keep it at bay. A recoiling aswang must stay at least 5 feet away from a creature holding a handful of salt or spice, and cannot touch or make melee attacks against the creature holding the item for the rest of the encounter. Holding an aswang at bay takes a standard action. If an opponent throws a handful or flask of salt or spice as a grenade-like weapon, the aswang must move at least 5 feet away from where it lands on its next action.
 

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