Converting monsters from Imagine Magazine


log in or register to remove this ad

Updated.

I shaved a few skill ranks here and there to get a decent Handle Animal score. Look OK?

Let's finish up his reindeer's feats as well:

Feats: Endurance, Run, 4 more
 


Updated.

Target AC for Santa (so we can figure out natural armor)?

Environment: Santa's Workshop?

Organization: Solitary, team (Santa and his 9 reindeer), or workshop (Santa plus x toymaker elves)?

Challenge Rating: 21? (He's quite a bit less deadly than a solar)

Treasure: No coins; quintuple goods; quintuple items?

The range increment is x feet for Santa's thrown gifts.

Skills: Santa has a +x racial bonus on all Charisma-based skill checks when dealing with elves or fey.
 

There we go! Craft (confectionry)! It isn't Christmas without candy.

I was inspired by the urge to make a gag about normal coins (chocolate only).

+4 when dealing with elves, target AC should be in the 30s, range increment 20 feet for thrown presents, The North Pole for environment.
 

This is all good! I think we should absolutely keep the chocolate coins. ;)

AC 33 to be somewhat arbitrary?
 

Nice suggestion on the candy! We should give him magical candycanes that function as sais. :p (Internal Filter: No, let's not)

Updated.

Rather than try to pilfer a bunch of skill ranks again, I just raised Int to 20. Any objections?

Organization: Solitary, team (Santa and his 9 reindeer), or workshop (Santa plus x toymaker elves)?
 



Updated.

It looks like all that remains is the CR for the reindeer, and any specific wondrous items we want to stat up. We might also want to make his sleigh into an artifact-vehicle.
 

Remove ads

Top