freyar said:I like lifesense! As for the Listen bonus, I think we should stick with +8. The text seemed to imply we should use the owl's bonus.
freyar said:Thoughts on scent vs "greater scent"?
freyar said:Should we try to tabulate turning resistances?
Turning Immunities: As a greater vampire gets older it becomes progressively more resistant to the standard methods of defense. These immunities are gained cumulatively; a princeling being immmune to either garlic or mirrors. If presented, such items would wither or crack. In addition, a prince of vampires has a certain resistance to clerical "turning", being unaffected by the actions of any evil cleric. Likewise an arch-prince is additionally resistant to the turning power of any neutral cleric. These very powerful undead are simply too evil to be swayed by other evil (or, for an arch prince, neutral) force. This immunity also extends to certain uses of a LG holy symbol; if a greater vampire is immune to turning by a cleric of a particular alignment then it will also be immune to other characters of that alignmetn that try to keep it at bay by presenting a LG holy symbol! Thus only good-aligned clerics have a chance of turning the most powerful greater vampires, and only good-aligned characters can keep one at bay by use of a LG symbol.
Shade said:I believe we gave a creature something similar recently, based off the shark's keen scent ability.
This is actually two separate abilities: one, a reduction in the vampire weaknesses, and the other, greater turn resistance.
Rather than separating neutral and evil clerics, I'd say that a prince cannot be commanded, and an arch-prince cannot be rebuked.
Lord: only appropriately aligned characters may hold at bay with holy symbol?
This immunity also extends to certain uses of a LG holy symbol; if a greater vampire is immune to turning by a cleric of a particular alignment then it will also be immune to other characters of that alignmetn that try to keep it at bay by presenting a LG holy symbol! Thus only good-aligned clerics have a chance of turning the most powerful greater vampires, and only good-aligned characters can keep one at bay by use of a LG symbol.
Charm: The powers seen in Table 2 are gained cumulatively; a princeling of vampires being able to charm mammal and monster. They are in addition to the standard charm person attack. Each is usable once per night and any effect is broken at dawn. To employ, the vampire must make a 1 second somatic gesture; for other details see spells of same name. As per DMG, a greater vampire can mentally communicate with, and control, its charmee(s).
Lord
Charm: mammal
Arch-Lord
Charm: nil
Princeling
Charm: monster
Prince
Charm: nil
Arch-Prince
Charm: mass
Hold: These powers are gained cumlatively and each type can be used once per night, any effect being broken at dawn. To employ, the vampire must speak the command to "stop"; it is not necessary that the target(s) hear or understand the vampire in order to be affected. For other details see spells of same name.
Lord
Hold: Person
Arch-Lord
Hold: nil
Princeling
Hold: animal
Prince
Hold: nil
Arch-Prince
Hold: monster
Summon: in addition to the summoning powers described in the MM1 a greater vampire can once per night, summon monsters of level according to title. Such creatures will never be of good alignment and can be commanded mentally by the vampire. See spell for other details.
Lord
Summon: III
Arch-Lord
Summon: IV
Princeling
Summon: V
Prince
Summon: VI
Arch-Prince
Summon: VII
Magical Immunities: These are gained cumulatively and are in addition to those described in MM1.
Lord
Immunity (magic): cold
Arch-Lord
Immunity (magic): nil
Princeling
Immunity (magic): petrification
Prince
Immunity (magic): nil
Arch-Prince
Immunity (magic): polymorph
freyar said:Ok, the charm effects are a little tricky, since the ordinary vampire essentially has dominate person as an at-will SLA. I propose:
Lord: Dominate Animal
Arch-Lord: nil
Princeling: Mass charm monster
Prince: nil
Arch-Prince: Dominate Monster
These should probably be standard action Su abilities due to the "night-long" duration. For simplicity, we should make them 1/day and 1 day duration, you think?
freyar said:For the holds, we could just copy from the above or throw in the mass holds, too, if you want. The table will look different depending, of course. I kind of like the idea of a mass hold.![]()
freyar said:For the summons, just a 1/day SLA of the appropriate summon monster?
freyar said:Immunities should maybe be something like cold, nil, petrification, nil, polymorph subschool? Or should it be something like transmutation spells? Not quite sure how to handle that given all the polymorph errata.