Converting monsters from Imagine Magazine

Sounds good, assuming you mean "Cha" rather than "Wis", since we dropped Wis to 10. And since these are artifacts, we don't have to worry about the troublesome creation bits. ;)

So...

The Venom Lance: The tip of this +4 lance appears to be a dragon's claw. The haft is covered in green scales. This lawful evil intelligent artifact has Int 18, Wis 10, Cha 18, and Ego X. The venom lance can use detect good at will, can cause fear in an enemy at will, and use water breathing on its wielder 1/day. Additionally, the venom lance can produce a mild venom 3/day. On the next successful melee attack, the venom deals 2 points of Constitution damage (Fortitude DC 24 negates). Like the other Taumet relics, its special purpose is to join with the other relics to form the Taumet. Its special purpose dedicated power allows it to use poison (heightened to 4th level) once per day as a touch attack.

The venom lance has darkvision, blindsense, and hearing to a range of 120 ft.. It can speak Common and communicate telepathically with its wielder, and can read all languages as well as use read magic at will. Caster level 20th.
 

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Well, then we need to specify the DC for poison, because one of the weird things about the poison DC is that it's always Wis-based (poison), probably because it's a Cleric and Druid spell.
 



Let's stick with Cha. Oddly, heightening poison doesn't appear to affect the save DC.

Revising...

The Venom Lance: The tip of this +4 lance appears to be a dragon's claw. The haft is covered in green scales. This lawful evil intelligent artifact has Int 18, Wis 10, Cha 18, and Ego X. The venom lance can use detect good at will, can cause fear in an enemy at will, and use water breathing on its wielder 1/day. Additionally, the venom lance can produce a mild venom 3/day. On the next successful melee attack, the venom deals 2 points of Constitution damage (Fortitude DC 24 negates). Like the other Taumet relics, its special purpose is to join with the other relics to form the Taumet. Its special purpose dedicated power allows it to use poison (heightened to 4th level, DC 24) once per day as a touch attack.

The venom lance has darkvision, blindsense, and hearing to a range of 120 ft.. It can speak Common and communicate telepathically with its wielder, and can read all languages as well as use read magic at will. Caster level 20th.
 

Seems pretty good. Does heightening do anything to a spell except increase DCs? If not, let's ditch that. With the DC 24 on poison, I'm now thinking we should say (DC 24, using the Cha modifier rather than Wis modifier).
 

Heightening also helps with things like penetrating a lesser globe of invulnerability and so forth, so we might as well keep it. I'll add your additional text, though.

The Cloak of Clouds
This grey, whispy and tattered looking cloak allows its wearer to cast the following spells as though a 12th level MU, once per day: feather fall, gust of wind, fly, lightning bolt, control weather. Any creature who touches the wearer of the Cloak of Clouds must make a saving throw vs death magic or suffer 6-36 points of electrical damage. The Cloak has an Ego of 13.

Make electrical damage a variant of fire shield, always active?

Lesser Powers:
Continuous feather fall effect on wearer?
Bestow flight on wearer for x minutes/hours per day?
Gust of wind 1/day?

Greater Powers:
Control weather 1/day?

Special Purpose Power:
Item can cast 10d6 lightning bolt?
 


I think that duration is reasonable for an artifact. And sure, we can "blue it up" a bit. :)

The Cloak of Clouds: This wispy, tattered gray cloak has a faint bluish cast to it. This lawful evil intelligent artifact has Int 10, Wis 18, Cha 18, and Ego X. The cloak of clouds provides a continuous feather fall effect on wearer, and can allow its wearer to fly (as the spell) for up to 10 minutes per day, divided as the cloak wishes. Additionally, the cloak of clouds This spell wreathes its wearer in electricity and causes damage to each creature that attacks the wearer in melee. Any creature striking the wearer with its body or a handheld weapon deals normal damage, but at the same time the attacker takes 1d6+15 points of electricity damage. If the attacker has spell resistance, it applies to this effect. Creatures wielding weapons with exceptional reach are not subject to this damage. The cloak of clouds can use control weather and gust of wind each 1/day. Like the other Taumet relics, its special purpose is to join with the other relics to form the Taumet. Its special purpose dedicated power allows it to unleash a 10d6 lightning bolt once per day.

The cloak of clouds has darkvision, blindsense, and hearing to a range of 120 ft.. It can speak Common and communicate telepathically with its wielder, and can read all languages as well as use read magic at will. Caster level 20th.
 

Looks really good! I think you just need to get rid of "This spell" in "Additionally, the cloak of clouds This spell wreathes its wearer in electricity..."

Just the black dragon one is left?
 

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