Each round, Runstibble can attack with each of his huge, metallic fists for 2-20 points of damage. If both fists hit, he may then execute a crushing attack upon his victims for an additional 2-20 points of damage.
Although he preferes hand-to-hand fighting, Runstibble sometimes uses a
huge +2 club that inflicts 3-18 points of damage per hit.
Diabolical Abilities:
Runstibble wields the lesser ability to defile consecrated ground, allowing him to eliminate protective clerical enchantments; the standard ability to resist magic which renders him completely immune to first through third level spells (those invoking Phryxis maintain this invulnerability for 1-2 turns); and the greater ability to shake the soul (forces the target to pass a Wis. Attribute Check or suffer 3-30 points of damage).
Additionally, Runstibble can create gold and precious gems at will (at a rate of approximately 75 gp per round).