COPPER GOLEM
FREQUENCY: Very rare
NO. APPEARING: 1
ARMOR CLASS: 7
MOVE: 6"
HIT DICE: 40 hit points
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: 2
DAMAGE/ATTACK: 3-12/3-12
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: See below
INTELLIGENCE: Semi
ALIGNMENT: Neutral
SIZE: L (7 1/2' tall)
PSIONIC ABILITY: Nil Attack/Defense Modes: Nil
LEVEL/X.P. VALUE: VII/2,380
Copper golems can be created by non-good clerics of 14th-level or higher. The process requires the cleric to spend not less than one month praying and fashioning a figure set in copper, then employ bless (or curse if the caster is evil), chant, resist fire, commune, flame strike, and animate object. The entire process costs at least 50,000 gold pieces for materials alone.
The resulting copper golem appears to have skin of red-hot metal, and eyebrows, beard, and hair of flowing flames.
The copper golem will obey its master so long as the cleric keeps a copper talisman, which was made along with the golem, upon his person. The cleric must display the talisman openly to command the golem.
A copper golem attacks as a 9 hit die monster, inflicting 1/2 damage to fire-using creatures or double damage to cold-using creatures. Only +1 or better weapons can damage copper golems, and all non-fire using creatures within 10' must save vs. spells each round or take 1d8 points of damage from the heat unless magically protected from fire.
Magical cold slows the golem by 50% for 2-12 rounds, and a cloudburst inflicts 10 points of damage to a copper golem. Submersion in water will kill a copper golem in 5 rounds. Copper golems are as strong as flesh golems, and they can be healed by magical fire on a 1 hit point for 1 hit point basis like iron golems.
Originally appeared in Polyhedron #30.