Converting Monsters from Polyhedron Magazine

Status
Not open for further replies.
Let's go ahead and give it LA +4, even though it would make an odd character.

Shall we apply the template to the sample lich in the Monster Manual?
 

log in or register to remove this ad


Here we go...

Semilich, 11th-Level Human Wizard
Diminutive Undead (Augmented Humanoid)
Hit Dice: 11d12+3 (74 hp)
Initiative: +3
Speed: Fly 90 ft. (perfect)(18 squares)
Armor Class: 27 (+4 size, +3 Dex, +5 natural, +5 insight), touch 22, flat-footed 24
Base Attack/Grapple: +5/-7
Attack: Touch +14 melee (5d6+6 negative energy plus paralysis)
Full Attack: Touch +14 melee (5d6+6 negative energy plus paralysis)
Space/Reach: 1 ft./0 ft.
Special Attacks: Damaging touch, fear aura (DC 19), paralyzing touch (DC 19), perfect automatic still spell, spells, spell-like abilities
Special Qualities: Damage reduction 15/bludgeoning and magic, darkvision 60 ft., immunity to cold, electricity, polymorph, and mind-affecting effects, spell immunity (2 spells), +8 turn resistance, undead traits
Saves: Fort +3, Ref +6, Will +11
Abilities: Str 10, Dex 16, Con -, Int 23, Wis 18, Cha 19
Skills: Concentration +17, Decipher Script +16, Hide +31, Knowledge (arcana) +20, Listen +18, Move Silently +20, Search +22, Sense Motive +14, Spellcraft +22, Spot +18
Feats: Combat Casting, Craft Wondrous Item, Quicken Spell, Scribe Scroll, Silent Spell, Spell Focus (evocation), Still Spell, Toughness
Environment: Temperate plains
Organization: Solitary or troupe (semilich plus assorted undead with up to 22 total Hit Dice)
Challenge Rating: 16
Treasure: Standard coins; double goods; double items
Alignment: Neutral evil
Advancement: By character class
Level Adjustment: +8

A gem-encrusted skull lies amid a few scattered bones on a large pile of dust. Suddenly, the skull rises into the air, the dust forming a column beneath it.

Combat

A semilich's natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.

The Will save against this lich's fear aura and damaging touch, and the Fortitude save against its paralyzing touch, have a DC of 19.

Spell-Like Abilities: 3/day—create undead, death knell (DC 25), enervation, greater dispel magic, telekinesis (DC 25); 1/day—create greater undead, harm (DC 25; usually used to heal itself). Caster level 11th. The save DCs are equal to 10 + semilich's HD + semilich's Charisma modifier.

Wizard Spells Prepared (4/5/5/5/4/2/1; save DC 16 + spell level). 0-acid splash, detect magic, ray of frost*, touch of fatigue; 1st-expeditious retreat, magic missle (3), ray of enfeeblement; 2nd-mirror image, protection from arrows, scorching ray*, spectral hand, web; 3rd--dispel magic, fireball*, haste, lightning bolt*, vampiric touch; 4th-enervation, fear, ice storm*, shout*; 5th-cone of cold*, teleport; 6th-disentegrate.

*Because of Spell Focus (evocation) the save DC for these spells is 18 + spell level.

Possessions: Bracers of armor +4*, cloak of resistance +1*, potion of gaseous form, ring of protection +1*, scroll of summon monster IV (8th level), wand of magic missle (50 charges, 9th level).

Can no longer use; stat block modified accordingly.
 



Great! Moving on...

DM INTRODUCTION

In this scenario, drow woodworkers have manufactured a cauldron from a bole of the Great Tree, which has the power to generate undead from any corpse placed within it. The players must capture this item and purify it, using the items given them by Uriel, to allow its use in the cause of Good.

PROPERTIES OF BOLE-UNDEAD

The skeletons, zombies and wights born of the cauldron differ in some respects from their standard undead counterparts. Skeletons have 4 hit dice, zombies have 5 hit dice, and wights have 7+3 hit dice, attacking and saving at those levels. Skeletons and zombies have low intelligence, allowing them to react rather than mindlessly following an order. Zombies have limited speech ability, akin to a magic mouth spell-they can parrot anything their commander says, up to 25 words.

Bole-undead take the same damage as the normal types (skeletons take half damage from sharp and edged weapons). They take double damage (4d4) from each vial of holy water that hits them. Clerics attempting to turn bole-undead function three levels below their actual level (a 6th level cleric becomes a 3rd level for turning purposes). Use the following table to determine when a bole is turned.

Actual Level of Cleric: 1 2 3 4 5 6 7
Bole-skeleton: 19 16 13 10 7 4 T
Bole-zombie: 20 19 16 13 10 7 T
Bole-wight: - - - 20 19 16 10

All bole-undead radiate an unnatural odor which affects animals only, causing them to panic. Horses will buck and try to throw their riders, then retreat unless the rider makes a successful save vs. breath weapon. When killed, or when the bole is purified, bole-undead decay into dust instantly.

In each group of bole-undead, no more than four will be automatically turned. Turned bole-undead return to melee 3 rounds after the original turning.

Bole-Skeleton
#APP: ..as many as required--see text
AC: 7
MV: 12"
HD: 4
hp: 26
#AT: 1
THAC0: 15
D: 1d6 (sht swd)
Mag Res: --
Sv/wand: 15
Sv/spell: 16

Bole-Zombie
#APP: ..as many as required--see text
AC: 8
MV: 6"
HD: 5
hp: 31
#AT: 1
THAC0: 15
D: 1d8 (lng swd)
Mag Res: --
Sv/wand: 13
Sv/spell: 14

Bole-Wight
#APP: ..as many as required--see text
AC: 5
MV: 12"
HD: 7+3
hp: 42
#AT: 1
THAC0: ? [there is a typo here]
D: 1d4 (dgr)
Mag Res: --
Sv/wand: 12
Sv/spell: 13

Orginally appeared in Polyhedron Magazine #35 (1987),
 

Is this basically a template for undead, then? Maybe a small Int boost, some turn resistance, and unnatural (odor) aura?
 

As written, they have more HD than the normal undead of their type. We might want to double racial HD, then have CR based on how many HD are added. Alternatively, we could give them a big Cha boost and unholy toughness, but that doesn't give them the better saves and attacks that the HD would.
 

I think doubling the racial HD makes the most sense. Are we talking about doubling the HD of the base zombie/wight/etc., or making this an alternate template to apply directly to a base creature? I'm assuming the former, but just wanted to clarify.
 

Actually, looks like +3 HD to me over the usual undead (human skels have 1HD, zombies have 2HD, wights have HD).

Does the idea of a template fit then?
 

Status
Not open for further replies.
Remove ads

Top