Converting Monsters from Polyhedron Magazine

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So Knowledge (religion) 6, Move Silently 6.
Advancement: 4-7 HD (Medium), 8-12 HD (Large)?
CR 2 is fair.
 

Updated.

demiurge1138 said:
15 sounds reasonable at the moment, but we should wait to establish it, perhaps, until we know what CR these things are.

Does it still look reasonable at CR 2?

Should we add a "can be created with x spell" line?
 

DC 15 is fair at CR 2, because the party won't have access to remove curse or remove disease themselves. They'll have to get scrolls... at CL 5.

I think we should let them be created by spells, yes. Create undead?
 


Create undead works. At 11th CL (like ghoul) or 12th-14th (like ghast)? As an alternative: a zombie may be converted to a bloodstone zombie by use of a contagion spell in a special ritual?
 




This next one should be fairly simple, since it would appear to fit nicely between the lich and demilich templates.

Semi-Lich

This is a demi-lich that hasn't made it yet. Its appearance is similar to a demilich, a gem encrusted skull and a few scattered bones. Although its body has rotted away, its original lifeforce is still strong, and the creature does not need to accumulate energy as does a demilich. When approached to within 10 feet, the skull rises into the air, supported by a column of dust. The creature can use any spell it could use as a lich, but has no physical attacks (except touch-delivered spells). The creature cannot be turned. Even if reduced to 0 hit points or less, a semi-lich is not destroyed until holy water is poured on the site and a ceremony spell is cast to consecrate the ground. If these steps are not taken, the creature will reform in 1d6 months.

This particular specimen is a 13th level cleric with a wisdom of 12.

Semi-lich: AL CE; MV 0; Cl 13; hp 60; AC -3; THAC0 12; #AT 1; Dmg N/A; Size 3; In genius; Sts 9; Stw 8; SD hit only by +3 or better weapons
Spells: cure light wounds, darkness, cause light wounds (x2), protection from good, cause fear (x2), command, wyvern watch (x2), dust devil, silence 15' radius (x2), know alignment, hold person (x2), cause paralysis (x2), curse, dispel magic (x2), prayer, spike stones, spell immunity, cause serious wounds, imbue with spell ability (cast), golem (x2)

Originally appeared in Polyhedron #42 (1988).
 
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