Shade
Monster Junkie
Bole-Skeleton, Human Warrior Skeleton
Medium Undead
Hit Dice: 4d12 (26 hp)
Initiative: +7
Speed: 30 ft. (6 squares)
Armor Class: 15 (+3 Dex, +2 natural), touch 13, flat-footed 12
Base Attack/Grapple +2/+3
Attack: Scimitar +3 melee (1d6+1/18–20) or claw +3 melee (1d4+1)
Full Attack: Scimitar +3 melee (1d6+1/18–20) or 2 claws +3 melee (1d4+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Noisome odor (DC 9), sickening strike (DC 9)
Special Qualities: Damage reduction 5/bludgeoning, darkvision 60 ft., +2 greater turn resistance, greater vulnerability to holy water, immunity to cold, magic mouth, undead traits
Saves: Fort +1, Ref +4, Will +4
Abilities: Str 13, Dex 17, Con —, Int 2, Wis 10, Cha 5
Skills: 7
Feats: Improved Initiative (B), 2 more
Environment: Any
Organization: Any
Challenge Rating: 1
Treasure: None
Alignment: Always neutral evil
Advancement: —
Level Adjustment: —
Hmmm...it looks like we need to do something about the save DCs...the Cha boost for mindless undead isn't enough. Maybe simply set Cha to 11 for mindless undead? Or grant a +x racial bonus on save DCs?
Medium Undead
Hit Dice: 4d12 (26 hp)
Initiative: +7
Speed: 30 ft. (6 squares)
Armor Class: 15 (+3 Dex, +2 natural), touch 13, flat-footed 12
Base Attack/Grapple +2/+3
Attack: Scimitar +3 melee (1d6+1/18–20) or claw +3 melee (1d4+1)
Full Attack: Scimitar +3 melee (1d6+1/18–20) or 2 claws +3 melee (1d4+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Noisome odor (DC 9), sickening strike (DC 9)
Special Qualities: Damage reduction 5/bludgeoning, darkvision 60 ft., +2 greater turn resistance, greater vulnerability to holy water, immunity to cold, magic mouth, undead traits
Saves: Fort +1, Ref +4, Will +4
Abilities: Str 13, Dex 17, Con —, Int 2, Wis 10, Cha 5
Skills: 7
Feats: Improved Initiative (B), 2 more
Environment: Any
Organization: Any
Challenge Rating: 1
Treasure: None
Alignment: Always neutral evil
Advancement: —
Level Adjustment: —
Hmmm...it looks like we need to do something about the save DCs...the Cha boost for mindless undead isn't enough. Maybe simply set Cha to 11 for mindless undead? Or grant a +x racial bonus on save DCs?