Done.
Bole-Wight
Medium Undead
Hit Dice: 7d12 (26 hp)
Initiative: +3
Speed: 30 ft. (6 squares)
Armor Class: 17 (+3 Dex, +4 natural), touch 13, flat-footed 14
Base Attack/Grapple: +3/+4
Attack: Slam +4 melee (1d4+1 plus energy drain)
Full Attack: Slam +4 melee (1d4+1 plus energy drain)
Space/Reach: 5 ft./5 ft.
Special Attacks: Create spawn, energy drain (DC 17), noisome odor (DC 17), sickening strike (DC 17)
Special Qualities: Darkvision 60 ft., +2 greater turn resistance, greater vulnerability to holy water, undead traits
Saves: Fort +2, Ref +5, Will +6
Abilities: Str 12, Dex 16, Con —, Int 11, Wis 13, Cha 19
Skills: Hide +13, Listen +13, Move Silently +21, Spot +13
Feats: Alertness, Blind-Fight, 1 more
Environment: Any
Organization: Solitary, pair, gang (3–5), or pack (6–11)
Challenge Rating: 4
Treasure: None
Alignment: Always lawful evil
Advancement: 8 HD (Medium)
Level Adjustment: —