Shade
Monster Junkie
Like so?
Protective Aura (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the dreamweaver, and to anyone whose dreams the dreamweaver currently inhabits. Otherwise, it functions as a magic circle against evil effect with a radius of 20 feet (caster level equals dreamweaver's HD). This aura can be dispelled, but the dreamweaver can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in the dreamweaver's statistics block.)
This protective aura extends into both the Ethereal and Material Planes when the dreamweaver is manifested.
Here's the dreamweaving bits...
Protective Aura (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the dreamweaver, and to anyone whose dreams the dreamweaver currently inhabits. Otherwise, it functions as a magic circle against evil effect with a radius of 20 feet (caster level equals dreamweaver's HD). This aura can be dispelled, but the dreamweaver can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in the dreamweaver's statistics block.)
This protective aura extends into both the Ethereal and Material Planes when the dreamweaver is manifested.
Here's the dreamweaving bits...
She visits those who have horrific, recurrent nightmares. The dreamweaver comes after the person is asleep and sings to soothe the nightmares by removing them from the sleeper's mind.
The effect this has on reality, however, is not so peaceful. As the dreamweaver spins her song, the nightmare appears on the Prime Material as a shade (see the 6th-level wizard spell). Whether the nightmare is a monster or a terrifying situation, it will affect those on the Prime Material as if they were dreaming the dream themselves.
Once per round, the dreamweaver can cast a powerful sleep spell that affects one person. Only characters of 5th level or higher gain a saving throw against this effect. This sleep only affects living beings with minds, so undead, golems, and semi-real phantasms are immune.
Imagined dreams will hunt new prey until killed or dispelled against a 10th-level spellcaster. Even disbelief reduces the dream to 60 percent of normal effect (see the shades spell). All dreams remain in existence until the dreamer wakes or the dreamweaver is killed. If the dreamer dies, the dreams continue in reality until dispelled.