Converting Monsters from Polyhedron Magazine

None of the above, since it has racial HD. It would fall into the "add/subtract from 10 for even scores, 11 for odd scores" method. See the bugbear or gnoll for an example. That's what's great about monsters with racial HD...making 'em playable characters is an afterthought, and less work. ;)

Thus, its scores are Str +2, Dex +2, Int +4, Wis +4, Cha -2.

Favored class rogue is fine.

Erm, it is one of the above then, namely the third one "completely average (11, 11, 11, 10, 10, 10)", or near enough for government work.:uhoh:

I did like the idea of giving regular kobalts the non-elite array but am OK making them bog standard stat arrays.
 

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So, are they done after that section is added?

I think so, with the appropriate stat changes. The only thing I'm slightly worried about is the LA and whether a "PC" kobalt should roll mutations on a d20 or a d100.

Is LA +2 high enough? They've got good ability scores and NA, so could make nasty rogues and spellcasters. I suppose their racial HD ameliorates this problem somewhat.

Oh, by the way the Updated link in post #126 is broken - it's got "http://http//www.enworld.org/forum/general...ass: Rogue. [*]Level Adjustment: +2. [/LIST]
 







Frost Treants
The trees are frost treants, an evil variety of treant. If the PCs move to within 20 feet, take any hostile action, or leave the path, they attack.

Frost Treants (15): INT: Average (10); AL: CE; AC: 0; MV: 12; HD: 7; HP: 38 each (seven in front group) 10 (eight in rear guard); THAC0: 13; #AT: 2; DMG: 2d8; SA: nil (these treants cannot animate the tree around them); SD: Never surprised; SZ: H; ML: 15.

Frost treants hate all living, breathing things, but they tend to attack sentient beings rather than animals. They will continue to attack until they or the PCs are dead. The runestone lies in a clearing further down the path past the frost treants. The treants will not enter the clearing, so if the party can win their way past the seven that were at the front of the party, they will be safe from further attacks by them.

Originally appeared in Polyhedron #116 (1996).

These aren't very exciting as written. Perhaps we can take the "frost" aspect a bit further than simply making them evil. Maybe they are cold-weather trees, such as pine trees, and have some cold-based abilities?
 

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