Cleon
Legend
Frost Treants
The trees are frost treants, an evil variety of treant. If the PCs move to within 20 feet, take any hostile action, or leave the path, they attack.
Frost Treants (15): INT: Average (10); AL: CE; AC: 0; MV: 12; HD: 7; HP: 38 each (seven in front group) 10 (eight in rear guard); THAC0: 13; #AT: 2; DMG: 2d8; SA: nil (these treants cannot animate the tree around them); SD: Never surprised; SZ: H; ML: 15.
Frost treants hate all living, breathing things, but they tend to attack sentient beings rather than animals. They will continue to attack until they or the PCs are dead. The runestone lies in a clearing further down the path past the frost treants. The treants will not enter the clearing, so if the party can win their way past the seven that were at the front of the party, they will be safe from further attacks by them.
Originally appeared in Polyhedron #116 (1996).
These aren't very exciting as written. Perhaps we can take the "frost" aspect a bit further than simply making them evil. Maybe they are cold-weather trees, such as pine trees, and have some cold-based abilities?
Something about the "hate all living, breathing things" makes me think Undead Cold Treants.