Shade Monster Junkie Nov 13, 2009 #11 Updated. Fill in the x's... Summon Jackals (Sp): Once per day, a jackal composite mummy can automatically summon x jackals* or x dire jackals**. This ability is the equivalent of a 7th-level spell.
Updated. Fill in the x's... Summon Jackals (Sp): Once per day, a jackal composite mummy can automatically summon x jackals* or x dire jackals**. This ability is the equivalent of a 7th-level spell.
Cleon Legend Nov 13, 2009 #12 freyar said: I'd keep all of it, I think. Click to expand... That's my preference too - Track, with racial bonuses to Survival (scent tracking) and Jump. Oh, and I'd use dire jackals instead of, or in addition to, regular jackals in the organisation entry.
freyar said: I'd keep all of it, I think. Click to expand... That's my preference too - Track, with racial bonuses to Survival (scent tracking) and Jump. Oh, and I'd use dire jackals instead of, or in addition to, regular jackals in the organisation entry.
Cleon Legend Nov 14, 2009 #14 freyar said: 1d6 jackals or 1d4 dire jackals? Click to expand... I'd think more than that, since the previous mummies got 2-4 hippopotamuses or giant crocodiles, which are far tougher than dire jackals. 3-12 dire jackals?
freyar said: 1d6 jackals or 1d4 dire jackals? Click to expand... I'd think more than that, since the previous mummies got 2-4 hippopotamuses or giant crocodiles, which are far tougher than dire jackals. 3-12 dire jackals?
freyar Extradimensional Explorer Nov 16, 2009 #17 Works. It's a lot of them, but it seems appropriate.
demiurge1138 Inventor of Super-Toast Nov 17, 2009 #18 Especially since the PCs aren't likely to get any XP from them.
freyar Extradimensional Explorer Nov 17, 2009 #20 Well, summoned critters count as part of the summoning monster's CR and XP anyway. Anyone remember if we were talking about any other special abilities?
Well, summoned critters count as part of the summoning monster's CR and XP anyway. Anyone remember if we were talking about any other special abilities?