Converting Monsters from Polyhedron Magazine

I'd make this a template that can be applied to any aquatic animal w/o the amphibious SQ (maybe). But I'm not sure if there are trout, goldfish, etc, anywhere.
 

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That is the problem with making it a template. About half those critters don't have stats, and honestly, probably don't need 'em.

Maybe we should just make a generic "air fish" at several size categories and note what type of fish fit into those categories. And then also make a template to apply to larger fish like sharks and rays and to magical beasts of any size. Thoughts?
 

That's reasonable. Maybe start with the template (which should be simple) and then figure out some base stats to apply it to for the smaller ones. I'd do Diminutive through Small explicitly, I guess, then the template. Sound right?
 

Sure. So let's see what we need...
  • A flight speed (with maneuverability variable by size)
  • Water-based scent becomes air-based
  • "Moisture-dependent" (I think we did this for another creature)

Anything else?
 

Moisture dependent does sound familiar, but I can't remember where we might have done it. I think gillmen in Pathfinder have it, so we could always look there. I know they're in the campaign setting, so I can look that up tonight for inspiration.

Anyway, that does sound like all we need.
 

Found it!

Moisture Dependent (Ex): If a hendar spends more than 24 hours without entering water its skin grows dry and brittle, reducing its natural armor by 2. A hendar with dried-out skin must must make a Constitution check each hour (DC 10, +1 for each previous check) or take 1d4 points of damage. The hendar can cure its dried-out skin by soaking in water for a minute, which restores its AC to normal.
 

Ah hah! The original monster doesn't have the AC bit, but we could keep it or not as you like. I think the Con check and damage works fine for these, as does the healing. But should we keep the requirement to "without entering water" or change it to "outside of a humid environment"?
 


Let's keep the requirement of entering liquid to heal up, though.

Moisture Dependent (Ex): If an air fish spends more than 24 hours outside a humid environment, its skin grows dry and brittle. An air fish with dried-out skin must must make a Constitution check each hour (DC 10, +1 for each previous check) or take 1d4 points of damage. The air fish can cure its dried-out skin by soaking in water for one minute.
 


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