Converting Monsters from Polyhedron Magazine


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Updated.

The standard doppelganger has Dodge and Great Fortitude for its feats. Neither strikes me as particularly iconic for a deceptive creature. Shall we pick something different for the Uran? Maybe Negotiator and Persuasive? Or Combat Expertise and Improved Feint?
 

Updated.

The standard doppelganger has Dodge and Great Fortitude for its feats. Neither strikes me as particularly iconic for a deceptive creature. Shall we pick something different for the Uran? Maybe Negotiator and Persuasive? Or Combat Expertise and Improved Feint?

My evil player-hating side wants the combat feats, my verisimilitude side favours the social feat.

Maybe split the difference and give it Combat Expertise plus one of the others?

Hmm, I think I'd rather give them both combat feats and improve their social skills with racial bonuses or bonus feats - assuming we think they need such an improvement.
 

Hmm, I think I'd rather give them both combat feats and improve their social skills with racial bonuses or bonus feats - assuming we think they need such an improvement.

Let's do this. Shall we figure out its remaining special abilities, then revisit the potential need for skill bonuses?
 

To deal with the improved shape changing ability, I propose giving it Alternate Form (which grants physical ability scores and Ex abilities roughly speaking) as opposed to the standard doppleganger's Change Shape. Have to think about the rest, though.
 

To deal with the improved shape changing ability, I propose giving it Alternate Form (which grants physical ability scores and Ex abilities roughly speaking) as opposed to the standard doppleganger's Change Shape. Have to think about the rest, though.

Sounds reasonable.

The "Mimic Equipment" trick should be fairly straightforward, just say it can mimic organic materials and ordinary stone & metals, but not alchemical compounds or rare metals such as adamantine or mithral, and the "imitations" only last a few minutes after separation from the doppleganger before disintegrating into dandruff. Oh, and I'm thinking it can only mimic ordinary workmanship, not masterwork items.
 


Updated.

5 minutes for the mimic equipment before breaking down?

I'd go for longer than that.

The shortest duration of a polymorph any object is 20 minutes, so I'd suggest 20 minutes for metal or stone objects, or 3 hours for organic objects such as clothing.

I'd also apply a weight limit (say, 10% or 20% the body weight of the doppleganger).
 



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