Cleon
Legend
Sounds fine to me, and the 11 ranks are right, too.
I just wanted to check the SRD Doppelganger had its ranks correctly figured before adding 11 SPs to them. Some of the SRD monsters have minor stat errors.
...
The SRD Doppelganger's OK, so my proposal would make it:
Skills #1: Bluff +13*, Diplomacy +8, Disguise +12* (+14 acting), Intimidate +6, Listen +8, Sense Motive +8, Spot +8.
It has 5 ranks in Sense Motive, so it gets an extra +2 synergy on Diplomacy.
Hmm, speaking of Synergy, Bluff gives a +2 synergy with Sense Motive. That'd be a handy skill for a doppelganger, so how about shifting a point from Diplomacy or Bluff into Sense Motive so it's a trained skill.
So, Sense Motive +5 and either Bluff +12* or Diplomacy +7:
Skills #2: Bluff +13*, Diplomacy +7, Disguise +12* (+14 acting), Intimidate +6, Listen +8, Sense Motive +8, Sleight of Hand +5, Spot +8
Skills #3: Bluff +12*, Diplomacy +8, Disguise +12* (+14 acting), Intimidate +6, Listen +8, Sense Motive +8, Sleight of Hand +5, Spot +8
I'm not decided which of the above I prefer, but am leaning towards #3 with the Bluff +12.