Cleon
Legend
Yes. Applying that along with the homonculus' stats...
Cocoadaemon
Tiny Construct (Evil, Extraplanar, Yugoloth)
Hit Dice: 3d10 (16 hp)
Initiative: +2
Speed: 20 ft. (4 squares)
Armor Class: 14 (+2 Dex, +2 size), touch 14, flat-footed 12
Base Attack/Grapple: +1/–8
Attack: Bite +2 melee (1d4–1)
Full Attack: Bite +2 melee (1d4–1)
Space/Reach: 2½ ft./0 ft.
Special Attacks: —
Special Qualities: Construct traits, damage reduction 5/good, darkvision 60 ft., immunity to acid and poison, resistance to cold 10, electricity 10, and fire 10, telepathy 100 ft.
Saves: Fort +0, Ref +2, Will +1
Abilities: Str 8, Dex 15, Con —, Int 10, Wis 12, Cha 7
Skills: 12
Feats: 2
Environment: Bleak Eternity of Gehenna
Organization: Solitary
Challenge Rating: x
Treasure: None
Alignment: Always neutral evil
Advancement: 4–6 HD (Tiny)
Level Adjustment: +3 (cohort)
Well I can see a few changes we might want to consider.
Attack: Bite +2 melee (1d4–1)
Chocolate isn't exactly hard, so what is it biting with? I'm thinking a slam attack might be more appropriate. Maybe even two slams with a full attack, like the SRD Golems.
Special Qualities: Construct traits, damage reduction 5/good, darkvision 60 ft., immunity to acid and poison, resistance to cold 10, electricity 10, and fire 10, telepathy 100 ft.
Constructs have immunity to poison as standard.
Resistance to fire and immunity to acid don't sound very appropriate for a creature made out of chocolate.
I'd cut them both.
Not sure about the telepathy, but I guess it doesn't hurt.
Environment: Bleak Eternity of Gehenna
Alignment: Always neutral evil
Finally, I'm thinking you're being a bit literal wanting to make these things Neutral Evil Yugoloths.
Emezons Chefs aren't neutral evil, so why should only they make malign Cacaodaemons?