Converting monsters from the second edition Monstrous Compendiums

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Shade said:
OK, it'll definitely take supernatural forces to keep it in place. I still think it should be at least 10 points higher than a Large stone golem.

which would be 39, and in the range of what i was thinking. ;) i made Wis 14 and Cha 17. are those too high?
 

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Shade said:
Since when do you follow the examples? ;)

when they make sense to what i was thinking, and when they sound like they would work with what i want to do. :)

You know, lesser variants of the spanner would be cool. I know that it is beyond the scope of conversions, but I'm thinking that a wood bridge (possibly covered) and a rope bridge variant would be fun. Imagine Indiana Jones and the Temple of Doom's bridge scene...now imagine if the bridge were sentient. :D

totally cool. :)
 

Maybe I'll whip 'em up in Homebrews when we finish this guy up.

Cheap plug: While you're here, check out the H'calos thread. ;)
 


Here is a potentially relevant link for determing its weight:

http://www.cei.org/gencon/025,01355.cfm (36,000 tons)

For Create Opening, it would seem the save DC should be Dexterity-based. ("Movement, movement restrictions, hitting with a missile, entanglement. Example: entangle.") However, since its Dex sucks, we might want to go with something else. :confused:

I think "Usually neutral" would work best for its alignment.
 


I was using my circular thinking ability. :o

Circular Thinking (Ex): As a full-round action, Shade can arrive at the same conclusion BOZ arrived at previously in the encounter.
 



The issue I keep coming back to is, how do we initiate the throw attack? Grapple/improved grab is probably out, since it has no real appendages. I would say that it can touch (any maybe more than one opponent in a round, if all are near the same edge) an opponent. This attack would be almost always effective, since it would be able to touch anything not heavily magically effected. I think it would require a saving throw (Reflex?), which would likely have a very high Strength-based DC.

Other than that, I can just copy some of the text on how to operate the throw attack from what shade posted above.
 

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