Shade
Monster Junkie
Here are my suggestions, based on the fact that they "take great joy in bending others to their will", and that they "have been known to charm or enslave other creatures just to help them acquire more treasure", and of course their association with fire.
0 – arcane mark, dancing lights, daze, detect magic, flare, ghost sound, light, read magic, touch of fatigue;
1st – burning hands, charm person, expeditious retreat, magic missle, shield;
2nd – hypnotic pattern, pyrotechnics, resist energy, scorching ray, shatter;
3rd – dispel magic, displacement, fireball, protection from energy;
4th – charm person, confusion, fire shield, wall of fire;
5th – dominate person, feeblemind, hold monster, prying eyes;
6th – disintegrate, eyebite, true seeing;
7th – delayed blast fireball, greater teleport, prismatic spray;
8th – incendiary cloud, sunburst;
9th – meteor swarm.
0 – arcane mark, dancing lights, daze, detect magic, flare, ghost sound, light, read magic, touch of fatigue;
1st – burning hands, charm person, expeditious retreat, magic missle, shield;
2nd – hypnotic pattern, pyrotechnics, resist energy, scorching ray, shatter;
3rd – dispel magic, displacement, fireball, protection from energy;
4th – charm person, confusion, fire shield, wall of fire;
5th – dominate person, feeblemind, hold monster, prying eyes;
6th – disintegrate, eyebite, true seeing;
7th – delayed blast fireball, greater teleport, prismatic spray;
8th – incendiary cloud, sunburst;
9th – meteor swarm.