Converting monsters from the second edition Monstrous Compendiums

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we can just up the damage it takes to break out then. the AC would be 19 as it is.
 

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The winged cats are different from the tressym, although the tressym is included with the winged cats. The spectral wizard is the same as the spectral mage in Magic of Faerun and the greater leucrotta and changesteed are the same creature.
 

i suspected those things but didn't have the sources on hand to look up; thanks for confirming.
 


"It can drag a ship of small size below the water’s surface, and it can stop the movement of a larger one after one turn of winding its arms around the ship and dragging. After six or more tentacles have squeezed a ship’s hull for three consecutive rounds, the vessel suffers damage as if it had been rammed, and it begins to sink."
 

The sea drake's got us covered:

Constrict Ship (Ex): Instead of crushing a ship with its tail, a sea drake can wrap its serpentine body around all but the largest ships and crush them or drag them below the waves automatically. This can be done to a rowboath (1 round), keelboats (3 rounds), longships (5 rounds), and sailing ships (10 rounds). Warships and galleys are too large for a sea drake to affect in this way.
 

cool - shall we keep the same effects for the same ship dimensions? or would that be off a little?
 

Both are Gargantuan creatures, so the numbers should work.

We should also give it a special attack that emulates its ability to constrict ships to deal the equivalent of ramming damage. Here's how the ramming attack usually looks:

Ramming (Ex): As a standard action during its turn each round, an ocean strider can swim at up to quadruple speed (240 feet) and ram a waterborne target (such as a ship or another creature). To ram, the ocean strider must end its movement in the target's space. This attack deals 2d8+6 points of damage. If the target is a creature, it can attempt either an attack of opportunity or a DC 29 Reflex save for half damage. The save DC is Strength-based.

Upon ramming a ship, the ocean strider can make a Strength check to breach its hull, which causes the ship to sink in 1d10 minutes. The break DC varies with the type of vessel rammed, as follows: rowboat DC 20, keelboat DC 23, sailing ship or longship DC 25, warship DC 27, or galley DC 30. (See Chapter 5 of the DMG for information about ships). Regardless of the check result, every creature aboard must attempt a Reflex saving throw (DC 15). Success means the creature takes 1d10 points of damage from being thrown about by the impact; failure means the creature is hurled overboard.
 
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for starters, we could kill most of the first paragraph, and probably the last couple of sentences from the second.
 

How's this?

Constrict Ship (Ex): A giant nautilus can wrap six or more of its tentacles around all but the largest ships and crush them or drag them below the waves automatically. This can be done to rowboats (1 round), keelboats (3 rounds), longships (5 rounds), and sailing ships (10 rounds). Warships and galleys are too large for a giant nautilus to affect in this way.

Alternatively, a giant nautilus can attempt to crush a ship of any size in its tentacles. It must make a Strength check to breach the ship's hull, which causes the ship to sink in 1d10 minutes. The break DC varies with the type of vessel, as follows: rowboat DC 20, keelboat DC 23, sailing ship or longship DC 25, warship DC 27, or galley DC 30.
 

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