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Converting monsters from the second edition Monstrous Compendiums

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Nevermind, I remember it now. That's the "roll a die to randomly determine your crit multiplier" property from Miniatures Handbook. Don't x4 weapons roll a d8? Sheesh!
 

That IS ridiculous. Whack, crit, 8!, dead.

Anyhow, I agree with giving these orcs scythes, for all the reasons listed above (minus maiming, of course ;) ). Maybe we could add pitchforks as a secondary weapon (add an "or" line to the attack line); seems odd that *all* of them would have scythes, unless the only thing they harvest is wheat and grasses; and even then, a useful tool for picking up small bales: pitchfork.
 

Suggested Ability Scores: Str 19, Dex 9, Con 16, Int 10, Wis 14, Cha 11

Strong and hearty, wise (mystical), personable and kind (but not a forceful presence).

I can't see anything wrong with Shade's Skills and Feats suggestion.
 

dhaga said:
Maybe we could add pitchforks as a secondary weapon (add an "or" line to the attack line); seems odd that *all* of them would have scythes, unless the only thing they harvest is wheat and grasses; and even then, a useful tool for picking up small bales: pitchfork.

a note on pitchforks and other farming equipment can go in the flavor text, since they are generally not used as actual weapons for the most part. :)

your ability score suggestions seem OK to me - anyone else?
 


well then, there we go. :)

Ruins of Zhentil Keep said:
SPECIAL DEFENSES: Sanctuary, barkskin, free, immune to charm, + 1 save vs. poison (priest spells)

All ondontis can use the following spell-like abilities: sanctuary (on themselves) three times a day, barkskin once a day, purify food & drink three times a day, and tree once a week. Ondontis also gain a + 1 bonus to their saving throws vs. poison and are immune to charm-type spells and spell-like abilities.
 

So...are we going with immunity to just charm spells, or immunity to mind-affecting spells and abilities? Or maybe just a bonus on saves?
 


Aspect of BOZ said:
is there anything that's immune to just charm spells?

Not that I can think of off the top of my head, but it's definitely feasible, since it is a specific subschool. We could also go with immunity to enchantment spells and effects, which would add compulsions as well, but still leave 'em open to other mind-affecting abilities.
 

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