You've got the formula right, so I suppose flamey's wrong. :\BOZ said:Well, ok, the crush, tail sweep, and keen senses are fairly standard abilities and don’t change much from dragon to dragon, so they are fine as-is (with a few values plugged in as needed). If the save DC is 10 + ½ HD (7) + Con mod (8), then we have DC 25. one thing I noticed comparing to the flame linn; either I’m wrong there, or the flame’s have some extra high DCs?
A 15-HD white dragon does 5d6. A 16-HD silver does 8d8. So maybe 7d6?BOZ said:The breath weapon was fairly simple, so that’s looking good. (original had a range of 80 feet, so we lose a bit there). For damage, we can go with the juvenile breath weapon damage, as I think we did with the flame. I posted those old tables somewhere around here didn’t I? Well, I see it had 7d10+4 once upon a time. What shall we call that now?![]()
Sounds good.BOZ said:As for adaption to the environment, might as well keep it simple and stick with the white dragon’s icewalking ability.
Dragon 182 said:In addition, hatchling frost linnorms have a 25% chance to magically communicate with any intelligent creature. The chance to possess this ability increases 15% per age category. By the time frost linnorms have reached the age category of adult, they can communicate with any creature with an intelligence of 2 or better.
MCA1 said:Hatchlings have a 25% chance to magically communicate with any creature with an Intelligence of 2 or higher, and that chance increases by 15% per age category.
Dragon 182 said:The scales are ever-shifting in color, changing from white to pale blue to transparent to blend in with the frigid environment.
MCA1 said:Eventually the scales become thicker and sharp like jagged ice, ever shifting in hue from white to pale blue to transparent, blending with the environment.