Converting monsters from the second edition Monstrous Compendiums

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Depending on the attacker's size, the nautilus can bring all 20 tentacles to bear on a single opponent, or it may elect to attack 20 separate targets. It generally uses only three tentacles per man-sized target. Any character constricted by a tentacle may have one arm (01-50%, DM?s choice left or right), neither arm (51-75%), or both arms (76-100%) pinned and unusable. A constricted character cannot cast any spells but can attack the constricting tentacle with a weapon at -3 (one arm free) or -1 (both arms free).

can we, or better yet, should we use any of this?

control temperature, 10' radius

we don't have anything for this, do we?

The nautilus can drag a small ship below the water and can stop the movement of a larger one after one turn of winding its tentacles around the ship and dragging.

do you figure we should say anything about stopping the movement?
 

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what, if anything, would be a good replacement for control temperature? if nothing, we can just skip it because it's not overly important. ;)
 

Control temperature appears as a spell in Frostburn, but I don't think that helps much.

Doesn't the shatjan in the CC have an ability like that?

EDIT: Here it is.

Lower Temperature (Su): As a free action, once per round, the shatjan can lower the temperature by 10 degrees in a 10-foot radius centered on the shatjan. All normal effects for cold weather apply. When the shatjan chooses to end this effect, the temperature returns to normal at a rate of 10 degrees per round. If the shatjan uses this ability again, the effects stack.
 

Nice catch, Filby. We do so many of these that I frequently forget what we did!

I'll add this to the Monster Conversion Notes thread so we can find it in the future.
 

i think it was a little more important and integral to the shatjan than it is to the nautilus, so i'll skip it.

go check 'em out in Homebrews! :)
 

At 20 HD, a kraken is only CR 12. These fellas have 6 less HD, but 12 more attacks and a few more abilities, so CR 12 may work here as well.

SR 13 is probably pointless. I'd say either ditch it or bump it up to at least 20.

We can skip the weight since it is a purely aquatic creature.

For limb regrowth, a kraken is 1d10+10 days. We could use that or 1d6+6 days.

Wall of coral was supposedly equivalent to wall of thorns, not wall of stone.

The swallow whole size numbers look good.
 

but, in MCA1...

This creature uses the following spell-like powers, one per round, at will: charm person or mammal; conjure water elemental (3 times per day); control temperature, 10' radius; detect evil/good; detect magic; know alignment (always active); locate fish or plants; lower water; monster summoning I, II, and III; part water; wall of coral (stone).

which sounds more appropriate?
 



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