Somehow I don't get what you're trying to do.
There's a template in the DMG to create classed monsters. These become Elite monsters. Then there's a template to create classed npcs. These are Standard monsters.
What do you think is missing?
Not to sound like a broken record, but page 184 gives all the "base monster" needed, IMO. Heck, I've been using 184/185 to create monsters on the fly even more in my games than I've been picking monsters out of the monster manual, and it's been working pretty well.
My last three big bads:
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Soulkiller Level 3 Bugbear Soldier Paladin of the Fury (Evil) XP 350
Senses Percp +3 Hp / blood / surge 90 / 45 / 20
Percp +3
+2 to all saves, Action Points 1
(m) Flail +8 vs. AC, 1d12+5 dmg
(r) Javelin, +5 vs. AC, 1d8 +5 dmg
Divine Challenge (minor, at-will, within 5 sq) target takes -2 to attack another, and 5 radiant dmg
Lay on hands (minor, at-will, touch, 2 per day) spend heal surge, heal target for their surge value
Holy Strike (std, at-will, +8 vs. AC; 1d12+5 radiant dmg, and if marked, then + 2 dmg
Piercing Smite (std, Encounter) +8 vs. Ref; 2d12+5, and 2 adjacent enemies are marked end of turn
Radiant Delerium (std, Daily, range 5) +4 vs. Reflex, 3d8 + 2 radiant dmg, + target is dazed till end of my next turn, and -2 to AC (save ends). MISS: half damage, and target dazed till end of turn
EQ: Plate Armor, 3 Javelins, Heavy Shield, Flail
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Imminric, Undead Solo Soldier Level 3 XP 800
Hp / blood / surge 240 / 120 / 60
AC F R W
22 17 15 17
Action Points: 2
+5 to all saving throws
(m) Souldraining attack - +10 vs. AC, 1d8+6 necro dmg, and target loses 1 healing surge and is immobilized (save ends)
m - Swift Strike (std. action, at-will) make two Souldraining attacks as above on two adjacent foes.
(r) Soul Reaping (minor action, recharge 5-6) – range 5, only affect immobilized target, +8 vs. Fort, 2d8+5 necro dmg, and Imminric regains 10 hit points.
EQ

late Armor, Heavy Shield, Scimitar of Terror +1 (“Fear-reaper”)
Scimitar is +1 to hit and dmg, does +1d8 extra on crit, and as daily power, free action, on hit, target takes -2 to all defenses (save ends).
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Veden the Strong, River Pirate Elite Rogue Level 4 Skirmisher
HP 100 / 50 / 25 , AC 18, F 16, R 20, W 16
+2 to all saves, Action Pts. 1
S 15 C 14 D 18 I 13 W 8 Ch 12
(m) Rapier: +10 vs. AC, 1d8+5 dmg
Brutal Scoundrel, +2d6 +2 dmg if sneak attack
At-will: (m) Rapier Riposte: +10 vs. AC, 1d8 +5 dmg, and if target attacks before next turn he gets another attack immediate interrupt
Enc: (m) Tortuous Strike: +10 vs. AC, 2d8 +5 dmg
Daily: (m) Trick Strike - +10 vs. AC, 3d8+3 and slide 1 square. Every time he hits target after this he slides them 1 square.
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They don't match the formulas exactly, because they were pretty quickly assembled, but they performed extremely well, gave a hard fight (Soulkiller and Veden were harder fights because of accompanying minions and lieutenants) and took me all of five minutes to calculate.