Converting original D&D and Mystara monsters

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I can live with the movement rules ;), but I think we should drop the anchor points because there might not be too many in the elemental plane of water. Thinking about it, let's use the ice web spell, drop the anchor points bit, and change the frostburn damage to cold damage.

Ice Web (Su): 3 times/day, an undine can create an ice web effect. This functions as a web spell at caster level 9, with the following exceptions. The ice web does not need anchor points to maintain its shape. Also, each round a creature begins its turn in the ice web, it takes 1d6 points of cold damage
 

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Updated.

Once per turn, an undine can spend up to five rounds swimming quickly (movement rate of 48) in the form of a spinning coil.

Once per turn, it can swim quickly in the form of a revolving coil, moving at 480’ (160’) rate for up to 10 rounds.

Once per turn, it can swim quickly in the form of a revolving coil, moving at 480' (160') rate for up to 10 rounds.

So, five rounds or ten rounds? Once per turn would be once ever ten minutes. Change it to once per hour?

These elementals remain invisible while immersed in water.

While in water, it is invisible, and regenerates damage at the rate of 3 points per round. When out of water, however, it does not regenerate, and instead takes 1 point of damage per round from drying.

While on the Prime Material Plane, an undine regenerates 3 hit points per round while in water When out of water, however, the creature loses 1 point per round from drying.

Total concealment while in water, or just a massive situation Hide bonus?

For the fast healing, we can use the water mephit for inspiration:

Fast Healing (Ex): A water mephit heals only if it is exposed to rain or submerged up to its waist in water.
 


Agreed. Also 10 rounds for the coiled movement. I also think we should use the mephit's fast healing, though perhaps these should be totally submerged to get it. We might also put in a water dependence for the loss of the hp per round out of the water.
 

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