Well, as you noted, success vs failure is a vague notion for some kinds of rolls.
Life Protection looks ok. How big should X be? 10? 15? 20? I'm leaning toward 15 as a sort of compromise.
Yup.
Can't remember what's next on these. Have to look that up soon...
How about we make it a swift action? I'm not sure what to do about the per round or per minute limit.
Goatmen of Kavaja said:Each round, a player may spend up to ten empowerment points (as long as they wear an undamaged receptacle). Although effects of empowered abilities are cumulative, a player can only spend empowerment points on one specific ability each round.
For example, a player could empower the goatling's damage rolls on the first round, and its hit rolls on during the next, etc. It could not, however, split available points on hit and damage rolls during the same round.
Fairly standard 30 ft speed?
A number of responses, in no particular order:
"Goatkin" could work for the subtype. Or "chevroid" or something.
I prefer "Goatkin". It's much more obviously about goats than "Chevroid", which could just as easily be about V-marks, rafters, or an American car manufacturer. If you want an "oid" I'd suggest "Caproid".
I'd also leave the Chaotic subtype off the goatling.
As you like. We can always save it for the elder subtype or the extraplanar Bielgora.
The Life Protection empowerment is already called out as an immediate action (as an exception), so it seems to me that the free vs swift action is pretty much whether we want them to be able to empower themselves once or more per round. I lean toward the swift action, since it makes it a bit easier for PCs to get around the Life Protection (or to kill a goatling PC!). Incidentally, I don't think we need to spell out "only once per round" in the first version, in that case, since characters get only one swift or immediate action per round typically (I'd be willing to let them empower twice per round if under some haste-type effect).
Well I am backing the swift action version, since the original empowerment specifies it's only usable once per round, but I offered a free action version in case somebody liked it.
The ram, armor, and other stat block basics look good. Goatlings are supposed to be mostly Fighters, so perhaps a fairly vanilla sword for the weapon? Longsword, maybe?
That just seems too boring. How about a nice battleaxe instead?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.