We could bump to 10/rd if you like, though I think you were concerned about letting a goatling empower a spell or SLA too much in a battle situation in that case.
I think 10 points per round is acceptable, since a goatling can normally empower a spell with 10 points and cast it in the same round. They're giving up a standard action remember, so it ought to be worth something.
Since it sounds like you're alright with it, I'll update the
Goatling Working Draft.
Do you remember what we agreed about the SLAs?
I think it was basically the level progression in
Goatmen of Kavaja. I vaguely remember posting a rough outline once we'd finished the Discerp/Empowerment abilities. Let me have a look...
...well I found the
post, but it just lists the original progression:
Looks like the "Goat Magic" is the next big challenge. I'm thinking they should be SLAs that the Goatlings gain as they increase in HD. Here's what the original had:
Level 1: Detect Magic once per day (as the 1st level spell).
Level 2: Protection from Evil once per day (as the 1st level spell).
Level 3: Discerp once per full moon (new 2nd level spell).
Level 3: Empower once per round (innate ability).
Level 3: Lesser Binding once per day (new 2nd level spell).
Level 5: Veil once per day (new spell 3rd level).
Level 5: Dispel Magic once per day (as the 3rd level spell).
Level 7: Dimension Door once per day (as the 4th level spell).
Level 7: Sunfire Whip once per day (new 4th level spell).
Level 9: Contact Outer Planes once per week (as the 5th level spell).
Level 9: Magic Jar once per month (as the 5th level spell).
Level 11: Greater Binding once per month (new 6th level spell).
Level 11: Anti-Magic Shell once per day (as the 6th level spell).
Level 15: Summon Coven once per month (new 7th level spell).
I think we might as well use that as an outline, although I'd suggest tweaking the levels a bit to make
protection from evil a 1st level ability.
For the wording, we can modify the Half-Fiend's SLAs, e.g.:
Goat Magic (Sp): A goatling with an Intelligence or Wisdom score of 8 or higher has spell-like abilities depending on its Hit Dice, as indicated on the table. The abilities are cumulative. Unless otherwise noted, an ability is usable once per day. Caster level equals the creature’s HD, and the save DC is Charisma-based.
Goatling Spell-Like Abilities
[TABLE="align: left"] [TR] [TD]
HD
[/TD] [TD]
Abilities[/TD] [/TR] [TR] [TD]1-2[/TD] [TD]
detect magic,
protection from evil[/TD] [/TR] [TR] [TD]3-4[/TD] [TD]
binding circle[/TD] [/TR] [TR] [TD]5-6[/TD] [TD]
dispel magic,
occultation[/TD] [/TR] [TR] [TD]7-8[/TD] [TD]
dimension door,
sunfire whip[/TD] [/TR] [TR] [TD]9-10[/TD] [TD]
contact outer plane (1/week),
magic jar (1/month)[/TD] [/TR] [TR] [TD]11-14[/TD] [TD]
antimagic field,
binding cage (1/month)[/TD] [/TR] [TR] [TD]15+[/TD] [TD]
summon coven (1/month)[/TD] [/TR] [/TABLE]