Converting original D&D and Mystara monsters

I think I like the banded mail option and +3 NA.
40 ft speed is fine.
How about Str 18, Con 15, Dex 10, Int 12, Wis 13, Cha 13?
 

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I think I like the banded mail option and +3 NA.
40 ft speed is fine.
How about Str 18, Con 15, Dex 10, Int 12, Wis 13, Cha 13?

Hmm… I'd be fine giving it a slightly better AC than 20 since translating older edition monsters to 3E often gives them higher numbers than the original.

So I could see us going +2 banded mail, +4 natural and Dex +1 for AC 22.

As for the ability scores, I'm wondering about making Wisdom hgiher than Charisma. A Minotaur has Wisdom as its highest mental stat (Int 7, Wis 10, Cha 8) and its Intelligence is its lowest number.

These are supposed to be minotaur-like, aren't they, so perhaps their mental ability scores have the same relative values, just five points higher for Int 12, Wis 15, Cha 13?

Those numbers are pretty close to a low-rank Demon such as a Babau, which is what these things are supposed to be, although the Constitution might be a tad low. A Babau Demon has Str 21, Dex 12, Con 20, Int 14, Wis 13, Cha 16.

Maybe make the Con higher? Like 19?

Putting that all together would make Str 18, Dex 12, Con 19, Int 12, Wis 15, Cha 13.
 

Those abilities look fine to me.

Were we going to give them an SQ such that they die if they fail a Will save against a mind-controlling effect?
 


That's odd, I just noticed that the Goatfolk is missing from my home version of the Creature Catalog.

The goatfolk.htm and its amendment are in my "Work Processing" folders and the Zip I downloaded to Enworld but they're AWOL from my CC Conversions folder.

Wonder what happened there?

Did I forget to copy-and replace it over once it was added to the Zip? But I did the goatling at the same time and that's where it should be.

Oh well, never mind.

I've put it in my Conversions folder and updated the formatting while I was at it. The updated Goatling should appear with the Caprine in the next CC Download update.

Which should be soon as we've actually got some completed conversions now!
 


OK, if you want to leave that SQ for later, how about dealing with the crook weapon?

Yeah, might as start on the Attack Line so doing the Crook next works for me.

Speaking of which. are they having slam attacks for the original's fists or will we unarmed strike it?
 

The original's fist damage is just about what they'd have for an unarmed strike, so I'd say go that way with IUS as a bonus feat.

The crook seems like a weapon that allows you to trip or disarm an opponent, except it allows a grapple instead. The big question for me is if the "immobilization" should just be the normal effect of a grapple or if we should give it some stronger magical ability. What do you think?
 

The original's fist damage is just about what they'd have for an unarmed strike, so I'd say go that way with IUS as a bonus feat.

Updating Bielgorad Working Draft.

The crook seems like a weapon that allows you to trip or disarm an opponent, except it allows a grapple instead. The big question for me is if the "immobilization" should just be the normal effect of a grapple or if we should give it some stronger magical ability. What do you think?

The full immobilization involves the crook-grappled target being dropped into an enchanted net held by another bielgorad, so we're going to need to add that as a Special Attack too.

The fact that a creature trapped in the crook "cannot cast magic or fight" implies it's not just a mundane grapple. So I'm thinking maybe (Su) for both of the abilities, or possible (Su) for the Net and (Ex and Su) for the Crook?
 

Fair point. I agree that the net is an additional SA requiring a second bielgorad within reach I guess, who presumably needs to expend some kind of action to hold the net open. Maybe a readied action or an immediate action.
 

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