Here's what we've got so far. Comments and suggestions in
bold.
Malice
Tiny Undead (Incorporeal)
Hit Dice: 1d12 (6 hp)
Initiative:
+5 (+5 Dex)
Speed :
Fly 40 ft. (8 squares) (perfect)
Armor Class:
19 (+5 Dex, +2 size, +2 deflection), touch 19, flat-footed 17
Base Attack/Grapple: +0/-
Attack:
Bite +11 melee (Spiteful Touch) – Do we want to make this a touch attack? I would suggest not – it’s dangerous enough.
Full Attack:
Bite +11 melee (Spiteful Touch)
Space/Reach: 2 1/2 ft./0 ft.
Special Attacks: Spiteful Touch
Special Qualities: Damage Reduction 5/magic and silver, darkvision 60 ft., incorporeal traits, undead traits
Saves: Fort +0, Ref +5, Will +2
Abilities: Str -, Dex 20, Con -, Int 0, Wis 10, Cha 14
Skills: -
Feats: Flyby Attack (B)
Environment:
Any land, underground, and aquatic – same as philosopher!
Organization: X
Challenge Rating: X
Treasure: None
Alignment:
Usually neutral evil – usual for mindless undead and in keeping with 2e.
Advancement:
2-3 HD (Tiny) – reasonable?
Level Adjustment: -
Bound to Philosopher (Su): A malice can never stray more than 100 feet from the gray philosopher that created it. Should it be forcefully moved from this area, it must immediately return to within 100 feet by the fastest means possible. If the gray philosopher that created a malice is destroyed, the malice is also instantly destroyed.
A malice uses its gray philosopher’s base attack bonus and can use any skills
(and feats – have we agreed to remove this?) the gray philosopher has access to. A malice uses its gray philosopher’s Hit Dice for the purposes of turning attempts (and cannot be commanded?).
A malice uses its own Dexterity modifier on attack rolls with its natural weapons? – Do we need to explicitly state this as it is a feature of the incorporeal subtype
Spiteful Touch (Su): The touch of a malice deals 1d10 points of damage to good-aligned creatures, 1d8 points of damage to neutral-aligned creatures, and 1d6 points of damage to evil-aligned creatures. Additionally, it is treated as evil-aligned for the purpose of overcoming damage reduction.
Thinking about CR for a moment - it looks like things may get turned on their head, with the malice getting a higher CR than the philosopher!
For Organization we should have something more evocative than 'group' - maybe something to do with thoughts? a 'jumble', a 'muddle', a 'release'... etc.
Then again I like a 'Malevolence'
I presume, BOZ, that you are going to include the malice in the grey philosopher's post in homebrews, rather than a seperate post. We're getting very close to another 10 conversions and a seperate post could mean we have to wait awhile to see the malice in all its glory.
Regards
Mortis