Mortis said:Attack: Bite +11 melee (Spiteful Touch) – Do we want to make this a touch attack? I would suggest not – it’s dangerous enough.
Full Attack: Bite +11 melee (Spiteful Touch)
Mortis said:Special Qualities: Damage Reduction 5/magic and silver
Mortis said:Abilities: Str -, Dex 20, Con -, Int 0, Wis 10, Cha 14
Mortis said:Alignment: Usually neutral evil – usual for mindless undead and in keeping with 2e.
Mortis said:Advancement: 2-3 HD (Tiny) – reasonable?
Mortis said:A malice uses its own Dexterity modifier on attack rolls with its natural weapons? – Do we need to explicitly state this as it is a feature of the incorporeal subtype
Mortis said:Thinking about CR for a moment - it looks like things may get turned on their head, with the malice getting a higher CR than the philosopher!
Mortis said:For Organization we should have something more evocative than 'group' - maybe something to do with thoughts? a 'jumble', a 'muddle', a 'release'... etc.
Then again I like a 'Malevolence'![]()
Mortis said:I presume, BOZ, that you are going to include the malice in the grey philosopher's post in homebrews, rather than a seperate post. We're getting very close to another 10 conversions and a seperate post could mean we have to wait awhile to see the malice in all its glory.![]()
No - I'd just forgot that that incorporeal creature ignores armour anyway. My excuse was that I was up til 2.00am playing Neverwinter Nights 2 and got up at 6.30am for work.BOZ said:does it matter, though? as an incorporeal attack, would there be any difference between a bite and a touch?
Maybe not, as incorporeal they're immune to nonmagical weapons anyway.did we want that to be 5? or do they need a DR at all?
Not as such, but as they were my suggestions naturally they're fine. Actually I forgot to put them in bold, see 1st point for reason.did we talk about the Dex, Wis, and Cha earlier? i don't remember...
Obviously we need to see the final versions.it's definitely possible.or they may both be the same, at 2 or 3.
That's goodyes, as a matter of fact, i just posted what i have so far, as of yesterday afternoon.![]()
Good catch.GrayLinnorm said:The malice's intelligence should be -, not 0. 0 intelligence indicates a creature is helpless.
I'm not bothered either way .Shade said:I'd stick with DR/silver at least, since magical weapons can hit them.
Some thoughts are more dangerous than others.Do they really need advancement? They exist only at the philospher's whims. Do they actually get larger the longer he keeps them around, or do greater philospher's create greater malices?
GrayLinnorm said:The malice's intelligence should be -, not 0. 0 intelligence indicates a creature is helpless.
Mortis said:No - I'd just forgot that that incorporeal creature ignores armour anyway. My excuse was that I was up til 2.00am playing Neverwinter Nights 2 and got up at 6.30am for work.![]()
Mortis said:Maybe not, as incorporeal they're immune to nonmagical weapons anyway.
Shade said:I'd stick with DR/silver at least, since magical weapons can hit them.
Mortis said:I'm not bothered either way .![]()
Mortis said:If you go for DR/silver it technically is DR/silver and magic because as you've pointed out they can only be affected by magical weapons..![]()
Mortis said:Not as such, but as they were my suggestions naturally they're fine. Actually I forgot to put them in bold, see 1st point for reason.![]()
I think Wis will be 10 though, other mindless undead such as skeletons and zombies have their Wis set to 10.
Mortis said:Obviously we need to see the final versions.![]()
Shade said:Do they really need advancement? They exist only at the philospher's whims. Do they actually get larger the longer he keeps them around, or do greater philospher's create greater malices?
Mortis said:Some thoughts are more dangerous than others.![]()
Mortis said:A malice uses its own Dexterity modifier on attack rolls with its natural weapons? – Do we need to explicitly state this as it is a feature of the incorporeal subtype
BOZ said:Likely story!I can make a note in the text that they appear to bite and scratch at their foes.
BOZ said:Me either.
BOZ said:Right – which is what I did with the GP anyway.
BOZ said:OK, we can go Dex 20, Wis 10, and Cha 14 then.
BOZ said:Heh… advancement seems like a good idea to me.but it’s not particularly important, either. I could definitely see a malice getting more powerful as the GP gets older…
BOZ said:On second thought, yes. I think we need to state that it uses its own Dex mod, since it is using the GP’s BAB.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.