The Gray Philosopher cont.
Right let's try to sort some of the rest out.
Special Attacks: In 2ed a slain Gray Philosopher lets out a Dying Cry/Scream so that should be retained.
Special Qualities: Create Malice,
Saves: Well the base saves are:
Fort: +3, Ref +3, Will +6
Adding the modifiers from the abilities I suggest we get
Fort: +3, Ref +3, Will +11
Abilities: As undead and incorporeal the philosopher gets no Con or Str score.
I would argue that as they don't/cannot move or physically act then they shouldn't have a Dex score either.
Int as given in the previous editions would be in the range 13-14.
So that just leaves Wis and Cha. I would suggest Wis 20 and Cha 16.
Skills: Depending on an Int score of 13 or 14 it should have 60 or 72 skill points, but as it just sits there contemplating, I would suggest that it wouldn't have any skills. If it did, I would suggest Concentration (even if it has no rules benefit), and Knowledge skills.
Feats: With 9 HD it is due 4 feats, but what to give it? Possibly Toughness x4? Great Fortitude is worth a look as well.
Environment: Any ruins - what would that equate to in 3.5?
Organization: X (1 Gray Philosopher + Xd4 Malices)
Alignment: 2nd ed gave it neutral evil, but I would argue that with its dedication to its task that lawful evil fits better.
Regards
Mortis