BOZ
Creature Cataloguer
another thought... anyone with a ghost touch weapon would quickly make mincemeat of a G.P. however, giving it the DR/silver would give it some protection from attacks like that. 
Wis and Cha sound good to me. we can debate on the Dex score, but Shade tells me he will out for a few days so i don't want to get too deep until he comes back.
you're probably right. it should get skills if for no other reason than to be rules-compliant.
that's going to be even tougher than assigning skills.
perhaps we can consider what feats other incorporeals have?
we can go with the old standard "Any land and underground" and list those other ideas in the flavor text.
as for the Malice, in a lot of ways, it is a separate secondary creature, so i'd rather deal with it as such. let's set out the basics for the philosopher (most of it at least), then work on the malce. it shouldn't take long to figure out the GP, since it doesn't have a lot going on for itself.

Mortis said:I would argue that as they don't/cannot move or physically act then they shouldn't have a Dex score either.
So that just leaves Wis and Cha. I would suggest Wis 20 and Cha 16.
Wis and Cha sound good to me. we can debate on the Dex score, but Shade tells me he will out for a few days so i don't want to get too deep until he comes back.
Mortis said:Skills: Depending on an Int score of 13 or 14 it should have 60 or 72 skill points, but as it just sits there contemplating, I would suggest that it wouldn't have any skills. If it did, I would suggest Concentration (even if it has no rules benefit), and Knowledge skills.
you're probably right. it should get skills if for no other reason than to be rules-compliant.
Mortis said:Feats: With 9 HD it is due 4 feats, but what to give it? Possibly Toughness x4? Great Fortitude is worth a look as well.
that's going to be even tougher than assigning skills.

Mortis said:Environment: Any ruins - what would that equate to in 3.5?
GrayLinnorm said:From the D&D Rules Cyclopedia:
Ruins: These are ruined or abandonded buildings, artificial underground complexes (dungeons), tombs, crypts, graveyards, and similar desolate places.
So my guess would be Underground, although Any might work.
we can go with the old standard "Any land and underground" and list those other ideas in the flavor text.

as for the Malice, in a lot of ways, it is a separate secondary creature, so i'd rather deal with it as such. let's set out the basics for the philosopher (most of it at least), then work on the malce. it shouldn't take long to figure out the GP, since it doesn't have a lot going on for itself.
